79,231
edits
Progress Continues
We've already had 21646 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=6151|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video shows only white, and no sound. Severe framerate hit during Transonic transitions and when supersonic (60 down to 30)|tester=Hyratel}} | {{testing/entry|revision=6151|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video shows only white, and no sound. Severe framerate hit during Transonic transitions and when supersonic (60 down to 30)|tester=Hyratel}} | ||
{{testing/entry|revision=7283|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video has no sound. minor framerate drop during transonic, Rain effect on some tracks is moderate FPS hit|tester=Hyratel}} | {{testing/entry|revision=7283|OS=Windows XP x86|CPU=AMD Athlon II X3 425 @ 2.7GHz|GPU=ATI Radeon HD 4200|result=Opening video has no sound. minor framerate drop during transonic, Rain effect on some tracks is moderate FPS hit|tester=Hyratel}} | ||
{{testing/entry|revision=3.0-690|OS=Windows 7 | {{testing/entry|revision=3.0-690|OS=Windows 7|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6850|result=Near perfect game play. Solid 60FPS under normal conditions. Drops to 37FPS minimum during: heavy firefights, some weather conditions, and places with higher graphics.|tester=DrPotato}} | ||
{{testing/entry|revision=4.0-926|OS=Windows 7 | {{testing/entry|revision=4.0-926|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.01GHz|GPU=AMD R9 290|result=All settings at defaults, running in fullscreen at 1920x1080. Tried changing EFB, XFB, DSP, progressive scan, most all possible hacks/options where tried; no settings can get it to run at a stable 60FPS, or even close to it. Oddly it gets sound glitches even with DSP LLE (mostly that sound starts a number of seconds late, but once in-game (i.e. in a race) it generally works with only a few glitches such as pops, stops and the like (the sound "catches up" at the start of a race). The graphics performance is generally unstable, with constant drops in FPS downwards of 20FPS, but no visible glitches. In certain maps, where nothing is going on on-screen, it can stay at 60 for a while, but never for long.|tester=incassum}} | ||
{{testing/end}} | {{testing/end}} | ||