Template:Config/sandbox: Difference between revisions

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     <h3> General </h3>
     <h3> General </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J|boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J||boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{panichandlers|}}}|{{Config required|Use Panic Handlers|boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{#if:{{{panichandlers|}}}|{{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS||boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}}
     {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine||string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override||decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 122: Line 122:
     <h3> Graphics </h3>
     <h3> Graphics </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}}
     {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End||string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution||boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}}
     {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio||string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{#if:{{{vsync|}}}|{{Config required|V-Sync||boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{startfull|}}}|{{Config required|Use Fullscreen|boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{#if:{{{startfull|}}}|{{Config required|Use Fullscreen||boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window||boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}}
     {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation||string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting||boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}}
     {{#if:{{{internalres|}}}|{{Config required|Internal Resolution||string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}}
     {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing||string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}}
     {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering||string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy||boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting|boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting||boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering|boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering||boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack|boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack||boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{disablefog|}}}|{{Config required|Disable Fog|boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{#if:{{{disablefog|}}}|{{Config required|Disable Fog||boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection||boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU|boolean|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU||boolean|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes|boolean|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}}
     {{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes||boolean|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only|boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only||boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM||boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}}
     {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy||string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding||boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only|boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only||boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB|boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB||boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation||boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box|boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box||boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{vertexrounding|}}}|{{Config required|Vertex Rounding Hack|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{#if:{{{vertexrounding|}}}|{{Config required|Vertex Rounding Hack||boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{crop|}}}|{{Config required|Crop|boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{#if:{{{crop|}}}|{{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan|boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan||boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}}
     {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling||boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{force24bit|}}}|{{Config required|Force 24-Bit Color|boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}}
     {{#if:{{{force24bit|}}}|{{Config required|Force 24-Bit Color||boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 194: Line 194:
     <h3> Audio </h3>
     <h3> Audio </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}}
     {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine||string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}}
     {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End||string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 209: Line 209:
     <h3> Wii </h3>
     <h3> Wii </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)|boolean||{{{pal60|}}}}}{{{pal60notes|}}}}}
     {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver|boolean||{{{screensaver|}}}}}{{{screensavernotes|}}}}}
     {{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver||boolean||{{{screensaver|}}}}}{{{screensavernotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{sdcard|}}}|{{Config required|Insert SD Card|boolean||{{{sdcard|}}}}}{{{sdcardnotes|}}}}}
     {{#if:{{{sdcard|}}}|{{Config required|Insert SD Card||boolean||{{{sdcard|}}}}}{{{sdcardnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard||boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{systemlang|}}}|{{Config required|System Language|string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}}
     {{#if:{{{systemlang|}}}|{{Config required|System Language||string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 227: Line 227:
     <h3> Wii Remote </h3>
     <h3> Wii Remote </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data|boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
     {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor|boolean||{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}}
     {{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor||boolean||{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
Line 242: Line 242:
     <h3> Game Properties </h3>
     <h3> Game Properties </h3>
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3"
     !Config!!Setting!!Notes
     !Config!!Setting!![[GameINI]]!!Notes
     {{!}}-
     {{!}}-
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{#if:{{{mmu|}}}|{{Config required|Enable MMU||boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fprf|}}}|{{Config required|Enable FPRF|boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{#if:{{{fprf|}}}|{{Config required|Enable FPRF||boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread|boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread||boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate||boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{patches|}}}|{{Config required|Patches|string|Patching required|{{{patches|}}}|_}}{{{patchesnotes|}}}}}
     {{#if:{{{patches|}}}|{{Config required|Patches||string|Patching required|{{{patches|}}}|_}}{{{patchesnotes|}}}}}
     {{!}}-
     {{!}}-
     {{!}}}
     {{!}}}
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edits