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<h3> General </h3> | <h3> General </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}} | {{#if:{{{dualcore|}}}|{{Config required|Enable Dual Core|CPUThread|boolean|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core|{{{dualcore|}}}}}{{{dualcorenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}} | {{#if:{{{speedlimit|}}}|{{Config required|Speed Limit|EmulationSpeed|decimal|Limits the speed of emulation|{{{speedlimit|}}}|10-200% or Unlimited}}{{{speedlimitnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J|boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}} | {{#if:{{{ntscj|}}}|{{Config required|Force Console as NTSC-J||boolean|Force Console as NTSC-J|{{{ntscj|}}}}}{{{ntscjnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{panichandlers|}}}|{{Config required|Use Panic Handlers|boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}} | {{#if:{{{panichandlers|}}}|{{Config required|Use Panic Handlers||boolean|Shows a pop-up when an error or a panic condition is encountered|{{{panichandlers|}}}}}{{{panichandlersnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS|boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}} | {{#if:{{{skipbios|}}}|{{Config required|Skip GC BIOS||boolean|Skip loading of GameCube BIOS before booting the game when the IPL dumps are present on User\GC\|{{{skipbios|}}}}}{{{skipbiosnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine|string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}} | {{#if:{{{cpuengine|}}}|{{Config required|CPU Emulator Engine||string|Sets which CPU Emulator Engine should be used|{{{cpuengine|}}}|Interpreter=0, JIT x64=1, JIT ARM64=4, Cached Interpreter=5}}{{{cpuenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override|decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}} | {{#if:{{{cpuclock|}}}|{{Config required|CPU Clock Override||decimal|Sets the CPU clock speed|{{{cpuclock|}}}|6-400%}}{{{cpuclocknotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
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<h3> Graphics </h3> | <h3> Graphics </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{Config required|Video Back End|string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}} | {{#if:{{{gfxbackend|}}}|{{Config required|Video Back End||string|Selects which graphical API interface should be used for display rendering|{{{gfxbackend|}}}|OpenGL=OGL, Direct3D11=D3D, Direct3D12=D3D12, Vulkan=Vulkan, Software=Software Renderer}}{{{gfxbackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution|boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}} | {{#if:{{{fullres|}}}|{{Config required|Fullscreen Resolution||boolean|Selects what the monitor resolution should be set to for fullscreen mode.|{{{fullres|}}}}}{{{fullresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio|string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}} | {{#if:{{{aspectratio|}}}|{{Config required|Aspect Ratio||string|Selects what aspect ratio the monitor should display the game in|{{{aspectratio|}}}|Auto=0, Force 16:9=1, Force 4:3=2, Stretch to Window=3}}{{{aspectrationotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{vsync|}}}|{{Config required|V-Sync|boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}} | {{#if:{{{vsync|}}}|{{Config required|V-Sync||boolean|Synchronizes Dolphin's framerate with your monitor's refresh rate|{{{vsync|}}}}}{{{vsyncnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{startfull|}}}|{{Config required|Use Fullscreen|boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}} | {{#if:{{{startfull|}}}|{{Config required|Use Fullscreen||boolean|Goes to fullscreen by default when a game is started|{{{startfull|}}}}}{{{startfullnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window|boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}} | {{#if:{{{rendertomain|}}}|{{Config required|Render to Main Window||boolean|Displays games in the main window instead of a separate one|{{{rendertomain|}}}}}{{{rendertomainnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation|string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}} | {{#if:{{{shadercomp|}}}|{{Config required|Shader Compilation||string|Sets whether specialized shaders or ubershaders are used|{{{shadercomp|}}}|Synchronous=0, Synchronous (Ubershaders)=1, Asynchronous (Ubershaders)=2, Asynchronous (Skip Drawing)=3}}{{{shadercompnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting|boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | {{#if:{{{compilefirst|}}}|{{Config required|Compile Shaders Before Starting||boolean|Waits for all shaders to finish compiling before starting a game|{{{compilefirst|}}}}}{{{compilefirstnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{internalres|}}}|{{Config required|Internal Resolution|string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}} | {{#if:{{{internalres|}}}|{{Config required|Internal Resolution||string|Sets the resolution the game will be rendered at behind-the-scenes|{{{internalres|}}}|Window Size, Multiple of 640x528, 1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}{{{internalresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}} | {{#if:{{{antialiasing|}}}|{{Config required|Anti-Aliasing||string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|None=0, 2x MSAA=2, 4x MSAA=4, 8x MSAA=8, 2x SSAA=2, 4x SSAA=4, 8x SSAA=8}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}} | {{#if:{{{anisotropic|}}}|{{Config required|Anisotropic Filtering||string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}{{{anisotropicnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy|boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}} | {{#if:{{{efbscaledcopy|}}}|{{Config required|Scaled EFB Copy||boolean|Greatly increase the quality of textures generated using render-to-texture effects|{{{efbscaledcopy|}}}}}{{{efbscaledcopynotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting|boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}} | {{#if:{{{pixellighting|}}}|{{Config required|Per-Pixel Lighting||boolean|Calculate lighting of 3D graphics per-pixel rather than per-vertex|{{{pixellighting|}}}}}{{{pixellightingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering|boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}} | {{#if:{{{forcefilter|}}}|{{Config required|Force Texture Filtering||boolean|Forces texture filtering even if the game specifically disables it|{{{forcefilter|}}}}}{{{forcefilternotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack|boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}} | {{#if:{{{widescreenhack|}}}|{{Config required|Widescreen Hack||boolean|Force GameCube games to output graphics for widescreen resolutions|{{{widescreenhack|}}}}}{{{widescreenhacknotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{disablefog|}}}|{{Config required|Disable Fog|boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}} | {{#if:{{{disablefog|}}}|{{Config required|Disable Fog||boolean|Disables the fog used in some games to hide far-away objects|{{{disablefog|}}}}}{{{disablefognotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection|boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}} | {{#if:{{{arbmipmap|}}}|{{Config required|Arbitrary Mipmap Detection||boolean|Enables detection of arbitrary mipmaps, which some games use for special distance-based effects|{{{arbmipmap|}}}}}{{{arbmipmapnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU|boolean|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}} | {{#if:{{{skipcpuefbaccess|}}}|{{Config required|Skip EFB Access from CPU||boolean|Prevents the CPU from accessing the External Frame Buffer|{{{skipcpuefbaccess|}}}}}{{{skipcpuefbaccessnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes|boolean|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}} | {{#if:{{{formatchanges|}}}|{{Config required|Ignore Format Changes||boolean|Ignore any changes to the External Frame Buffer format|{{{formatchanges|}}}}}{{{formatchangesnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only|boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}} | {{#if:{{{efb2texonly|}}}|{{Config required|Store EFB Copies to Texture Only||boolean|Stores EFB Copies exclusively on the GPU, bypassing system memory|{{{efb2texonly|}}}}}{{{efb2texonlynotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM|boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | {{#if:{{{deferefb|}}}|{{Config required|Defer EFB Copies to RAM||boolean|Wait to store EFB Copies providing performance improvements|{{{deferefb|}}}}}{{{deferefbnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy|string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}} | {{#if:{{{accuratetexturecache|}}}|{{Config required|Texture Cache Accuracy||string||{{{accuratetexturecache|}}}|Position 1 (Safe)=0, Position 2 (Medium)=512, Position 3 (Fast)=128}}{{{accuratetexturecachenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding|boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | {{#if:{{{gputexdecode|}}}|{{Config required|GPU Texture Decoding||boolean|Enables texture decoding using the GPU instead of the CPU|{{{gputexdecode|}}}}}{{{gputexdecodenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only|boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}} | {{#if:{{{xfb2texonly|}}}|{{Config required|Store XFB Copies to Texture Only||boolean|Stores XFB Copies exclusively on the GPU, bypassing system memory|{{{xfb2texonly|}}}}}{{{xfb2texonlynotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB|boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}} | {{#if:{{{xfbimmediate|}}}|{{Config required|Immediately Present XFB||boolean|Displays the XFB Copies as soon as they are created, without waiting for scanout|{{{xfbimmediate|}}}}}{{{xfbimmediatenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation|boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}} | {{#if:{{{fastdepth|}}}|{{Config required|Fast Depth Calculation||boolean|Uses a less accurate method of depth calculation for a speedup|{{{fastdepth|}}}}}{{{fastdepthnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box|boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}} | {{#if:{{{boundingbox|}}}|{{Config required|Disable Bounding Box||boolean|Disables a niche GC/Wii GPU feature for a speedup. A very small number of games will break with this.|{{{boundingbox|}}}}}{{{boundingboxnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{vertexrounding|}}}|{{Config required|Vertex Rounding Hack|boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}} | {{#if:{{{vertexrounding|}}}|{{Config required|Vertex Rounding Hack||boolean|Round 2D vertices to whole pixels|{{{vertexrounding|}}}}}{{{vertexroundingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{crop|}}}|{{Config required|Crop|boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}} | {{#if:{{{crop|}}}|{{Config required|Crop||boolean|Crop the picture from it's native aspect ratio to 4:3 or 16:9.|{{{crop|}}}}}{{{cropnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan|boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}} | {{#if:{{{progressivescan|}}}|{{Config required|Enable Progressive Scan||boolean|Enables progressive scan if your game supports it|{{{progressivescan|}}}}}{{{progressivescannotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling|boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}} | {{#if:{{{manualtexturesampling|}}}|{{Config required|Manual Texture Sampling||boolean|Use a manual implementation of texture sampling instead of the graphics backend's built-in functionality|{{{manualtexturesampling|}}}}}{{{manualtexturesamplingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{force24bit|}}}|{{Config required|Force 24-Bit Color|boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}} | {{#if:{{{force24bit|}}}|{{Config required|Force 24-Bit Color||boolean|Force the game to render the RGB color channels in 24-bit, thereby increasing quality by reducing color banding.|{{{force24bit|}}}}}{{{force24bitnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
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<h3> Audio </h3> | <h3> Audio </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine|string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}} | {{#if:{{{dspengine|}}}|{{Config required|DSP Emulator Engine||string|Use High-Level audio Emulation or Low-Level audio Emulation; LLE audio emulation is more accurate, but uses more CPU power|{{{dspengine|}}}|HLE=True, LLE=False}}{{{dspenginenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{audiobackend|}}}|{{Config required|Audio Back End|string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}} | {{#if:{{{audiobackend|}}}|{{Config required|Audio Back End||string|Select the audio back-end API library|{{{audiobackend|}}}|No Audio Output=No audio output, Cubeb=Cubeb, OpenAL=OpenAL}}{{{audiobackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
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<h3> Wii </h3> | <h3> Wii </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)|boolean||{{{pal60|}}}}}{{{pal60notes|}}}}} | {{#if:{{{pal60|}}}|{{Config required|Use PAL60 Mode (EuRGB60)||boolean||{{{pal60|}}}}}{{{pal60notes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver|boolean||{{{screensaver|}}}}}{{{screensavernotes|}}}}} | {{#if:{{{screensaver|}}}|{{Config required|Enable Screen Saver||boolean||{{{screensaver|}}}}}{{{screensavernotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{sdcard|}}}|{{Config required|Insert SD Card|boolean||{{{sdcard|}}}}}{{{sdcardnotes|}}}}} | {{#if:{{{sdcard|}}}|{{Config required|Insert SD Card||boolean||{{{sdcard|}}}}}{{{sdcardnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard|boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}} | {{#if:{{{usbkeyboard|}}}|{{Config required|Connect USB Keyboard||boolean||{{{usbkeyboard|}}}}}{{{usbkeyboardnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{systemlang|}}}|{{Config required|System Language|string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}} | {{#if:{{{systemlang|}}}|{{Config required|System Language||string||{{{systemlang|}}}|Japanese=0, English=1, German=2, French=3, Spanish=4, Italian=5, Dutch=6, Simplified Chinese=7, Traditional Chinese=8, Korean=9}}{{{systemlangnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
Line 227: | Line 227: | ||
<h3> Wii Remote </h3> | <h3> Wii Remote </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data|boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}} | {{#if:{{{enablespeakerdata|}}}|{{Config required|Enable Speaker Data||boolean|Controls if sounds come from the Wii Remote speaker of Real Wii Remotes|{{{enablespeakerdata|}}}}}{{{enablespeakerdatanotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor|boolean||{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}} | {{#if:{{{wiimotemotor|}}}|{{Config required|Wii Remote Motor||boolean||{{{wiimotemotor|}}}}}{{{wiimotemotornotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
Line 242: | Line 242: | ||
<h3> Game Properties </h3> | <h3> Game Properties </h3> | ||
{{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | {{{!}}class="wikitable" style="font-size:90%; text-align:left;" cellspacing="0" cellpadding="3" | ||
!Config!!Setting!!Notes | !Config!!Setting!![[GameINI]]!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{mmu|}}}|{{Config required|Enable MMU|boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}} | {{#if:{{{mmu|}}}|{{Config required|Enable MMU||boolean|Enable Memory Management Unit|{{{mmu|}}}}}{{{mmunotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fprf|}}}|{{Config required|Enable FPRF|boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}} | {{#if:{{{fprf|}}}|{{Config required|Enable FPRF||boolean|Floating Point Result Flag support|{{{fprf|}}}}}{{{fprfnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread|boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}} | {{#if:{{{syncgputhread|}}}|{{Config required|Synchronize GPU Thread||boolean|Synchronizes CPU and GPU threads, allowing dual core to work in games where it has problems otherwise|{{{syncgputhread|}}}}}{{{syncgputhreadnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate|boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}} | {{#if:{{{fastdisc|}}}|{{Config required|Speed up Disc Transfer Rate||boolean|Enables fast disc access|{{{fastdisc|}}}}}{{{fastdiscnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{patches|}}}|{{Config required|Patches|string|Patching required|{{{patches|}}}|_}}{{{patchesnotes|}}}}} | {{#if:{{{patches|}}}|{{Config required|Patches||string|Patching required|{{{patches|}}}|_}}{{{patchesnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} |
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