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!Config!!Setting!!Notes | !Config!!Setting!!Notes | ||
{{!}}- | {{!}}- | ||
{{#if:{{{gfxbackend|}}}|{{!}}{{Hover|Selects which graphical API interface should be used for display rendering (DirectX9, DirectX11, OpenGL, Software)|'''Video | {{#if:{{{gfxbackend|}}}|{{!}}{{Hover|Selects which graphical API interface should be used for display rendering (DirectX9, DirectX11, OpenGL, Software)|'''Video Back End'''}}{{!!}}{{{gfxbackend|}}}{{!!}}{{{gfxbackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{fullres|}}}|{{!}}{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | {{#if:{{{fullres|}}}|{{!}}{{Hover|Selects what the monitor resolution should be set to for fullscreen mode.|'''Fullscreen Resolution'''}}{{!!}}{{{fullres|}}}{{!!}}{{{fullresnotes|}}}}} | ||
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{{#if:{{{internalres|}}}|{{!}}{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | {{#if:{{{internalres|}}}|{{!}}{{Hover|Sets the resolution the game will be rendered at behind-the-scenes (Window Size, Multiple of 640x528, 1x, 1.5x, 2x, 2.5x, 3x, 4x)|'''Internal Resolution'''}}{{!!}}{{{internalres|}}}{{!!}}{{{internalresnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{antialiasing|}}}|{{!}}{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video | {{#if:{{{antialiasing|}}}|{{!}}{{Hover|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|'''Anti-Aliasing'''}}{{!!}}{{{antialiasing|}}}{{!!}}{{{antialiasingnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{anisotropic|}}}|{{!}}{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}} | {{#if:{{{anisotropic|}}}|{{!}}{{Hover|Reduces distortion when viewing textures at an angle (1x, 2x, 4x, 8x, 16x)|'''Anisotropic Filtering'''}}{{!!}}{{{anisotropic|}}}{{!!}}{{{anisotropicnotes|}}}}} | ||
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{{#if:{{{audiothrottle|}}}|{{!}}{{Hover|Control game speed with audio throttle (On, Off)|'''Enable Audio Throttle'''}}{{!!}}{{{audiothrottle|}}}{{!!}}{{{audiothrottlenotes|}}}}} | {{#if:{{{audiothrottle|}}}|{{!}}{{Hover|Control game speed with audio throttle (On, Off)|'''Enable Audio Throttle'''}}{{!!}}{{{audiothrottle|}}}{{!!}}{{{audiothrottlenotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{audiobackend|}}}|{{!}}{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2)|'''Audio | {{#if:{{{audiobackend|}}}|{{!}}{{Hover|Select the audio back-end API library (No Audio Output, DSound, XAudio2)|'''Audio Back End'''}}{{!!}}{{{audiobackend|}}}{{!!}}{{{audiobackendnotes|}}}}} | ||
{{!}}- | {{!}}- | ||
{{#if:{{{samplerate|}}}|{{!}}{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}} | {{#if:{{{samplerate|}}}|{{!}}{{Hover|(32000 Hz, 48000 Hz)|'''Sample Rate'''}}{{!!}}{{{samplerate|}}}{{!!}}{{{samplerate notes|}}}}} |