The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Updated configuration
(Updated configuration)
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{{Infobox VG
{{Infobox VG
|title        = Legend of Zelda: Twilight Princess
|title        = Legend of Zelda: Twilight Princess
|image        = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg]]
|image        = [[File:TheLegendOfZeldaTwilightPrincessGC.jpg|300px]]
|developer    = Nintendo EAD
|developer    = Nintendo EAD
|publisher    = Nintendo
|publisher    = Nintendo
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|dspcode      = Nintendo
|dspcode      = Nintendo
|dtkadpcm    = No
|dtkadpcm    = No
|compatibility = {{ratings|name=The Legend of Zelda: Twilight Princess (GC)}}}}
|compatibility = {{RatingsGC|name=The Legend of Zelda: Twilight Princess (GC)}}}}


The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The [[The Legend of Zelda: Twilight Princess (Wii)|Wii version]] was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.
The Legend of Zelda: Twilight Princess is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the GameCube and Wii video game consoles. It is the thirteenth installment in ''The Legend of Zelda'' series. Originally planned for release in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game and add more content. The [[The Legend of Zelda: Twilight Princess (Wii)|Wii version]] was released alongside the Wii console on November 19, 2006, in North America, and in December 2006 in Japan, Europe, and Australia. This made ''Twilight Princess'' the first ''Zelda'' game released at the launch of a Nintendo console. The GameCube version was released in December 2006, and was the last Nintendo-published game for the console. During early development, Nintendo referred to ''Twilight Princess'' as ''The Wind Waker 2''. As development progressed, Nintendo announced a new title, ''Twilight Princess'', during the Electronic Entertainment Expo (E3) in 2005.
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===The quarter of the screen blurred with EFB to RAM===
===The quarter of the screen blurred with EFB to RAM===
Use EFB scaled copy to fix this
Use EFB scaled copy to fix this.


===Discolored map with EFB to texture===
===Discolored map with EFB to texture===
Use EFB to RAM to fix this
Use EFB to RAM to fix this.


===Bloom offset===
===Bloom offset===
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===Crash when howling at a howling stone===
===Crash when howling at a howling stone===
The game might crash when you are using the howling stones, it is random and if you use a savestate and retry it enough times it will eventually randomly work.  Their is no known solution for it at the moment.
The game might crash when you are using the howling stones, it is random and if you use a savestate and retry it enough times it will eventually randomly work.  If you are experiencing this, change "watermark tightness" to 500 or enable MMU speed hack.


===Screwed up grass===
===Screwed up grass===
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|recompiler            =  
|recompiler            =  
|recompilernotes      =  
|recompilernotes      =  
|graphicsplugin        = Direct3D9
|graphicsplugin        = DirectX 9
|graphicspluginnotes  = Needed for mini-map to work properly.
|graphicspluginnotes  = Needed for mini-map to work properly.
|forcefilter          = On
|forcefilter          =  
|forcefilternotes      =
|forcefilternotes      =
|widescreenhack        = Off
|widescreenhack        = Off
|widescreenhacknotes  = If enabled, water reflection effects will be buggy
|widescreenhacknotes  = If enabled, water reflection effects will be buggy.
|cpuefbaccess          = On
|cpuefbaccess          =  
|cpuefbaccessnotes    =  
|cpuefbaccessnotes    =  
|safetexturecache      =  
|safetexturecache      =  
|safetexturecachenotes =  
|safetexturecachenotes =  
|efbscaledcopy        = On
|efbscaledcopy        = On
|efbscaledcopynotes    =  
|efbscaledcopynotes    = Enable this if the quarter of the screen is blurred when using EFB copy to RAM
|disablefog            = On
|disablefog            =  
|disablefognotes      =  
|disablefognotes      =  
|efbcopy              = RAM
|efbcopy              = RAM
|efbcopynotes          = RAM for a proper map, though Texture is faster
|efbcopynotes          = RAM for a proper map, though Texture is faster.
|xfb                  =  
|xfb                  =  
|xfbnotes              =  
|xfbnotes              =  
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|audiobackend          =  
|audiobackend          =  
|audiobackendnotes    =  
|audiobackendnotes    =  
|fifowatermark        = 500
|fifowatermarknotes    = Increase this value only if you are getting random crashes when using the howling stones.
|mmuhack              = On
|mmuhacknotes          = Enable this only if you are getting random crashes when using the howling stones.
|ztphack              = On
|ztphacknotes          = Enable only in this game, to fix Hyrule Field slowdowns.
|projectionhack        = Zelda Twilight Princess Bloom hack
|projectionhacknotes  = Enable this only if you have a slower machine to gain a speedup, since they will cause glitches in mini-map and will disable all letterbox and bloom effects.
}}
}}


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{{Testing}}
{{Testing}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=}}-->
{{Test Entry|revision=6271|OS=Windows 7 (x64)|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10 FPS).}}
|}
|}