Paper Mario: The Thousand-Year Door: Difference between revisions
Paper Mario: The Thousand-Year Door (view source)
Revision as of 02:42, 26 April 2016
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{{testing/entry|revision=4.0-9144|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.5GHz|GPU=NVIDIA GeForce GT610|result=Game runs very smoothly as 50 FPS. Have experienced almost no lag. Only frame drops come from paper transitions (e.g. Bridge in Petal Meadows)|tester=BlazingDiancie}} | {{testing/entry|revision=4.0-9144|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.5GHz|GPU=NVIDIA GeForce GT610|result=Game runs very smoothly as 50 FPS. Have experienced almost no lag. Only frame drops come from paper transitions (e.g. Bridge in Petal Meadows)|tester=BlazingDiancie}} | ||
{{testing/entry|revision=4.0-9129|OS=Windows 10|CPU=Intel Core i3-2120 @ 3.3GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game runs at a solid 60 FPS up to 2x native resolution using Direct3D11 and the other recommended configuration settings. Drops to 30-35 FPS occur when paper effects are being rendered, excluding Mario and Partners.|tester=SfaFreak}} | {{testing/entry|revision=4.0-9129|OS=Windows 10|CPU=Intel Core i3-2120 @ 3.3GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game runs at a solid 60 FPS up to 2x native resolution using Direct3D11 and the other recommended configuration settings. Drops to 30-35 FPS occur when paper effects are being rendered, excluding Mario and Partners.|tester=SfaFreak}} | ||
{{testing/entry|revision=4.0-9211|OS=Windows 10|CPU=Intel Core i5-4570|GPU=NVIDIA GeForce GTX 960|result=Using D3D11 with other recommended settings, game ran perfectly with no glitches and a only a few brief fps drops.|tester=Jesse}} | |||
{{testing/end}} | {{testing/end}} | ||