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|developer = Graffiti Entertainment | |developer = Graffiti Entertainment | ||
|publisher = Graffiti Entertainment | |publisher = Graffiti Entertainment | ||
|released = 2010 | |released = {{vgrelease|NA=May 4, 2010}} | ||
|genre = Edutainment | |genre = Edutainment | ||
|modes = Single-player | |modes = Single-player | ||
|input = Wii Remote | |input = Wii Remote, Classic Controller | ||
| | |forumlink = http://forums.dolphin-emu.org/Thread-wii-reader-rabbit-kindergarten | ||
}} | }} | ||
Reader Rabbit Kindergarten is an educational adventure game based on the characters from the popular and long-running series of learning games for young children, Reader Rabbit. Intended for children ages 3-6, the game is designed to teach basic skills to prepare kids for success in kindergarten and provide a foundation for further learning. The game's main character, Reader Rabbit, and his sidekick, Sam the Lion, are flying their airship over a new island when they are mysteriously captured by a giant bubble wrap. They then come to realize they have landed in Balloon Town, an island made of balloons where all sharp objects including their airship are locked away in a palace. In order to free their airship and continue on their journey, they must first gain access to the palace by helping the band wake-up the sleeping bull in front of the palace. To do this they must gather the 5 different instruments for the band that have been scattered around Balloon Town. In order to receive an instrument, players must help Reader Rabbit and Sam in a series of educational mini-games designed to teach kids basic skills such as memory, recognizing patters, simple math, phonics, rhyming, following directions and placing items in order. All mini-games have simplistic point-and-click controls. Once players have retrieved all of the instruments and gained access to the palace, they must complete two more mini-games (a listening comprehension/sequencing game and a reading skills game) before gaining access to their airship so they can continue on to a new adventure. The game is presented in a colorful cartoon style with short videos, full voice acting, and sing-along songs designed to engage young children while still teaching basic skills. Players will be able to adjust the difficulty level of all mini-games independently which can add hours of replay value. | '''''Reader Rabbit: Kindergarten''''' is an educational adventure game based on the characters from the popular and long-running series of learning games for young children, Reader Rabbit. Intended for children ages 3-6, the game is designed to teach basic skills to prepare kids for success in kindergarten and provide a foundation for further learning. The game's main character, Reader Rabbit, and his sidekick, Sam the Lion, are flying their airship over a new island when they are mysteriously captured by a giant bubble wrap. They then come to realize they have landed in Balloon Town, an island made of balloons where all sharp objects including their airship are locked away in a palace. In order to free their airship and continue on their journey, they must first gain access to the palace by helping the band wake-up the sleeping bull in front of the palace. To do this they must gather the 5 different instruments for the band that have been scattered around Balloon Town. In order to receive an instrument, players must help Reader Rabbit and Sam in a series of educational mini-games designed to teach kids basic skills such as memory, recognizing patters, simple math, phonics, rhyming, following directions and placing items in order. All mini-games have simplistic point-and-click controls. Once players have retrieved all of the instruments and gained access to the palace, they must complete two more mini-games (a listening comprehension/sequencing game and a reading skills game) before gaining access to their airship so they can continue on to a new adventure. The game is presented in a colorful cartoon style with short videos, full voice acting, and sing-along songs designed to engage young children while still teaching basic skills. Players will be able to adjust the difficulty level of all mini-games independently which can add hours of replay value. | ||
== Problems == | == Problems == |