Wario World: Difference between revisions

24 bytes removed ,  10 October 2015
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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=6204|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect: The game is fully playable at 50FPS (PAL) with DX9 plug-in.|tester=Markon89}}
{{testing/entry|revision=6204|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect: The game is fully playable at 50FPS (PAL) with DX9 plug-in.|tester=Markon89}}
{{testing/entry|revision=6562|OS=Windows 7 x86|CPU=Intel Pentium  E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect: this is the last revision that fully support Wario World, in {{revision|6563}} the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in {{revision|6563}}. I hope that the developers are able to solve the problem.|tester=Markon89}}
{{testing/entry|revision=6562|OS=Windows 7|CPU=Intel Pentium  E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=Perfect: this is the last revision that fully support Wario World, in {{revision|6563}} the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in {{revision|6563}}. I hope that the developers are able to solve the problem.|tester=Markon89}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Unplayable: The game freezes after one minute. 30-60FPS with DX9 plug-in and OpenCL Enabled.}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Unplayable: The game freezes after one minute. 30-60FPS with DX9 plug-in and OpenCL Enabled.}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Linux Ubuntu 11.04|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}