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Progress Continues
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== Problems == | == Problems == | ||
=== Direct3D === | === Direct3D === | ||
Direct3D has a few graphical defects, such as Mario flickering in Tube Mode. Use OpenGL to avoid this problem. | Direct3D has a few graphical defects, such as Mario flickering in Tube Mode and improper scaling when in Airplane, Paper (when moving around), and Boat Modes. Use OpenGL to avoid this problem. | ||
=== Bounding Box Issues === | === Bounding Box Issues === | ||
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{{Config | {{Config | ||
|gfxbackend = OpenGL | |gfxbackend = OpenGL | ||
|gfxbackendnotes = Stops minor graphical issues under Direct3D | |gfxbackendnotes = Stops minor graphical issues in Airplane, Paper, Tube, and Boat Modes under Direct3D | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes = Needed for proper transition effects | |efb2texonlynotes = Needed for proper transition effects |
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