79,235
edits
Progress Continues
We've already had 21685 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
IceStrike256 (talk | contribs) |
No edit summary |
||
Line 73: | Line 73: | ||
{{testing/entry|revision=4.0-3976|OS=Windows 7|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}} | {{testing/entry|revision=4.0-3976|OS=Windows 7|CPU=Intel Core i7-4770|GPU=AMD R9 280X DCII|result=Get ingame and fly with the targetcomputer to see enemies, because dolphin cannot handle the zfreeze buffer; RealXFB doesn't improve it; The Jump and Gun part of Rebel Strike is rendered correctly. Sound is limited by emulationspeed around 75 percent(very slowly). Tested only on NTSC-Version|tester=ToniStereo}} | ||
{{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU, and emulate format changes on the Open GL Backend. After caching I can maintain 95-100% speed. Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur.|tester=IceStrike256}} | {{testing/entry|revision=4.0-5394|OS=Windows 8.1|CPU=Intel Core i7-4790K|GPU=AMD R9 290x|result=Using settings of LLE audio on thread, EFB to Texture, skip EFB to CPU, and emulate format changes on the Open GL Backend. After caching I can maintain 95-100% speed. Because EFB to Texture is being used targeting computer doesn't work and some other graphical glitches occur.|tester=IceStrike256}} | ||
{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4. | {{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHZ|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | {{VideoGallery | ||
|vid1=64PlqoVyILw|cap1=Revenge of the Empire | |vid1=64PlqoVyILw|cap1=01 RS3 Revenge of the Empire on 4.0.8684 21:9 | ||
|vid2=C8NZb1RHubI|cap2=Raid at Bakura | |vid2=C8NZb1RHubI|cap2=W1 RS3 Raid at Bakura on 4.0.8684 21:9 | ||
|vid3=9nJTg_r_y7E|cap3=Relics of Geonosis | |vid3=9nJTg_r_y7E|cap3=W2 RS3 Relics of Geonosis on 4.0.8684 21:9 | ||
|vid4=Po-uAwldR0o|cap4=Co- | |vid4=Po-uAwldR0o|cap4=RS3 Co op Battle of Hoth 4.0-8526 21x9 Full Speed HD Texture Pack | ||
|vid5=qygJtMUMdJk|cap5=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube | |vid5=qygJtMUMdJk|cap5=(60FPS) Dolphin Emulator 4.0-6286 - Star Wars Rogue Squadron III: Rebel Strike (1080p HD) - Nintendo GameCube | ||
}} | }} |