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Line 19: |
Line 19: |
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| == Enhancements == | | == Enhancements == |
| ===60 FPS===
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| Gecko Code:
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| <pre>
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| $60 FPS
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| C203EA78 00000002 // No movement fix
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| 38630001 7C1D1800
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| 60000000 00000000 //end
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| C203DCE0 00000003 // Run spaz fix
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| 3E800000 3EA08000
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| 62B51804 92950000
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| C0150000 00000000 //end
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| C203DD44 00000001 // Run sound fix
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| 2C000014 00000000 // Change 14 to adjust timing
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| 22441BB0 00000000 //undo for world map
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| 04442610 3F800000 //walk 1
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| 0444260C 3F800000 //walk 2
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| 04442614 00000000 //FPS 60
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| 04442618 00000001 //Battle and UI speed
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| 20442E58 01000000 //VN off switch
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| 22441BB0 00000002 //30fps movie off switch
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| 04442610 40000000 //undo when needed
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| 0444260C 40000000 //undo
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| 04442618 00000002 //undo
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| 04442614 00000001 //undo
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| F0000000 00000000
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| </pre>
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| Issues caused are minor, but include:
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|
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| *2x speed for stuff like hopping across rocks when it prompts you to hit a button.
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| *2x speed for some selection windows like changing zones / exiting cities.
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| *Normal 30 fps world map.
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| *Half speed for some automated walking sequences, usually during dialog scenes.
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| *Cutscenes will sometimes switch camera angles a moment later than they should, leading to characters disappearing for a moment before the camera switches.
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| Dolphin 5.0 stable works great with this code, but development builds may be bugged. While using dev builds, if the game freezes or textures flash across the screen, then you might fix it by turning off "Speed Up Disc Transfer Rate" and setting CPU Clock Override to 125%. If freezing still occurs, try different settings for CPU Clock Override or use 5.0 stable.
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| == Configuration == | | == Configuration == |
| <!--A full list of options is available at Template:Config/doc--> | | <!--A full list of options is available at Template:Config/doc--> |