18
edits
Progress Continues
We've already had 21606 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=5.0|OS=Mac OS X 10.10|CPU=Intel Core i5-4570|GPU=AMD Radeon R9 290X|result=FPS30 with 1080P+4MSAA+16AF+FXAA,A little lag when FatalFrame.|tester=YueLingShuang}} | {{testing/entry|revision=5.0|OS=Mac OS X 10.10|CPU=Intel Core i5-4570|GPU=AMD Radeon R9 290X|result=FPS30 with 1080P+4MSAA+16AF+FXAA,A little lag when FatalFrame.|tester=YueLingShuang}} | ||
{{testing/entry|revision=5.0-14344|OS=Mac OS 11.2.3|CPU=Apple M1|GPU=Apple M1|result=Steady 30FPS with Native resolution+2XAF+V-Sync (also disabled fog & copy filter) on OpenGL Backend. A bit laggy during combat with 2+ ghosts & walking through corridors that demands more lighting. On the other hand, Vulkan is just unplayable so don't think about it. With Vulkan, I'm getting 25-30FPS, but drops to 15-20FPS during combat, with 2+ ghosts it'll be about 10. |tester=Nathaniel1225}} | {{testing/entry|revision=5.0-14344|OS=Mac OS 11.2.3|CPU=Apple M1|GPU=Apple M1|result=Steady 30FPS with Native resolution+2XAF+V-Sync (also disabled fog & copy filter) on OpenGL Backend. A bit laggy during combat with 2+ ghosts & walking through corridors that demands more lighting. On the other hand, Vulkan is just unplayable so don't think about it. With Vulkan, I'm getting 25-30FPS, but drops to 15-20FPS during combat, with 2+ ghosts it'll be about 10. |tester=Nathaniel1225}} | ||
{{testing/entry|revision=5.0-15887|OS=Windows 11|CPU=AMD Ryzen R5 3600|GPU=AMD Rx Vega 64|result=Stable 30 FPS with 4x native and 2x SSAA, game work perfect with | {{testing/entry|revision=5.0-15887|OS=Windows 11|CPU=AMD Ryzen R5 3600|GPU=AMD Rx Vega 64|result=Stable 30 FPS with 4x native and 2x SSAA, game work perfect with Bluetooth Passthrough. |tester=dante3732}} | ||
{{testing/end}} | {{testing/end}} | ||