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Progress Continues
We've already had 21606 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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* '''OpenGL''': Typically considered Dolphin's slowest backend, but is generally very stable. Very slow on AMD based graphics on Windows, but can be usable on Linux. Not recommended on current RDNA2 Android devices as they do not ship a dedicated OpenGL driver, and instead rely on ANGLE. | * '''OpenGL''': Typically considered Dolphin's slowest backend, but is generally very stable. Very slow on AMD based graphics on Windows, but can be usable on Linux. Not recommended on current RDNA2 Android devices as they do not ship a dedicated OpenGL driver, and instead rely on ANGLE. | ||
* '''D3D11''': This backend is a middle ground between most other backends. Only available on Windows, but generally runs well on every kind of GPU. | * '''D3D11''': This backend is a middle ground between most other backends. Only available on Windows, but generally runs well on every kind of GPU. | ||
* '''D3D12''': D3D12 is slightly faster than D3D11 on some onboard graphics chips, particularly Intel iGPUs | * '''D3D12''': D3D12 is slightly faster than D3D11 on some onboard graphics chips, particularly Intel iGPUs. | ||
* '''Metal''': macOS only. This is the preferred option for all macOS systems that support it with better performance compared to Vulkan via MoltenVK. | |||
* '''Null''': This graphics backend is for debugging only and does not render any graphics. | * '''Null''': This graphics backend is for debugging only and does not render any graphics. | ||
* '''Software''': This graphics backend is for debugging only and is extremely slow. | * '''Software''': This graphics backend is for debugging only and is extremely slow. |