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(→Problems: Apparently the Pal Pill issue isn't resolved if folks need to manually set the Bounding Box setting. Either it is crossed out in Problems and has no entry in Config, or it isn't crossed out and does.) |
(OK, hopefully this is OK now. Please double check my Pal Pills text rev though.) |
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{{Image|R8PE01-1_correct.png|Proper emulation|br}} | {{Image|R8PE01-1_correct.png|Proper emulation|br}} | ||
===Pal Pill=== | ===<s>Pal Pill</s>=== | ||
The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". | The little pals are only visible when you're moving or jumping. If you stand still they become invisible, until you start moving again. After moving through certain rooms (unknown which ones, or if it's just a certain amount), parts of them will be visible when you are still then that part will be cut out off when moving (i.e. the hat shows when idle, but not when moving). This can be fixed by setting Bounding Box Calculation to On, but prior to {{revision|4.0-707}} that must be disabled for Chapter 6.1: Sammer's Kingdom, or the game gets stuck when King Sammer calls "Vassals, to me!". Fixed in {{revision|4.0-707}}. | ||
== Configuration == | == Configuration == | ||
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|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Needed for proper transition effects | |efbcopynotes = Needed for proper transition effects | ||
}} | }} | ||