The Legend of Zelda: Skyward Sword: Difference between revisions

m
Text replacement - "[ ]?fps" to "FPS"
m (Text replacement - "(\d+) FPS" to "$1FPS")
m (Text replacement - "[ ]?fps" to "FPS")
Line 122: Line 122:
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=nVidia GeForce GTX 560 Ti|result=Works almost perfect. Doesn't drop below 30FPS with 3x Internal Resolution and No AA Enabled. Has some sound issues with Background music, but the game is perfectly playable in 1920x1080.|tester=Anonymus}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD Radeon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60fps|tester=CCDavid}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD Radeon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60FPS|tester=CCDavid}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30FPS in D3D9, 1920x1080, auto-scale, no AA, no anisotropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs @ ~25-29fps in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=nVidia GeForce 560M|result=Perfect. 30FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=nVidia GeForce 560M|result=Perfect. 30FPS/60 VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}