Smuggler's Run: Warzones
Smuggler's Run: Warzones is a video game for the Nintendo GameCube. It is a sequel to the game Smuggler's Run. Like the other Smuggler's Run games the object of the game is to deliver illegal cargo to various destinations in 5 large maps. Throughout the game the player goes through over 175 missions with different objectives from racing to destroying targets, to transporting and delivery of 15 different types of contraband within 20 minutes. The game also features a multiplayer component with 5 different modes of play.
Smuggler's Run: Warzones | |
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Developer(s) | Rockstar San Diego |
Publisher(s) | Rockstar Games |
Platform(s) | GameCube |
Release date(s) | NA August 7, 2002 EU October 18, 2002 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Smuggler's Run: Warzones since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Works very well. Framerate varies between 30 and 60FPS in game but it is still very playable. I had a crash while loading mission M-02 the first time but it worked when I tried again. While loading mission M-04, I got a "GFX FIFO: Unknown Opcode (0x4)" error, followed by "Unknown Opcode (0x1)" but the mission worked fine anyway. I tested mission mode until M-04 included and some joyridin' in Russia Winter. Tested with default settings and DSP HLE. | Nolendil |
4.0-8143 | Windows 7 | Intel Core i5-3570K @ 3.4GHz | NVIDIA GeForce GTX 760 | Game runs perfectly with no issues. Played through to the end. | JMC47 |
4.0-8534 | Windows 7 | Intel Core i7-4790K @ 4GHz | AMD Radeon R9 380 | Seems to be an issue where using Direct3D causes the game to not display cars during the selection screen, as well as not showing arrows pointing to objectives/other players. Switching from Direct3D to OpenGL fixes this. | Bwarch |