Super Paper Mario
Super Paper Mario is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.
Problems
Graphical Issues
- Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer issue 3148. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation. Entering doors isn't work properly.
- When lots of characters and/or enemies are on screen at once, like the goombas in the intro, they won't show up, only their shadows. (fixed in 3.0-188)
- In DX11 plug-in Mario and Pixl can't be seen. (fixed in r7556)
Shops
Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions (r7612 and above, likely prior revisions as well).
Regression on Recent Revisions
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in 2.0. The best revision to use currently is the Dolphin 2.0 release or a version past r6154.
Invincible Francis
On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to issue 2755, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Bounding Box | On | Fixes almost all graphical issues, the Pauper Pills and Slim transition effect are the only ones that still not working correctly |
Controls Suggestion
As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.
The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.
Version Compatibility
The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6569 | Windows 7 x64 | AMD Phenom II X2 550 @ 3.1GHz | ATI Radeon HD 4850 | Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration | |
^r6541 | Windows 7 x86 | AMD Athlon II x2 250 @ 3.1GHz | nVidia GeForce 9600GT | Perfect (Full Speed) | |
r7540 | Windows 7 x64 | Intel Core 2 Duo E4500 @ 2.2GHz | Intel GMA 945G | Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS) | Jhonn |
r7564 | Windows Vista x86 | Intel Core 2 Duo E8400 @ 3.6GHz | ATI Radeon HD 5770 1GB | Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration | Arthur117 |
r7599 | Windows 7 x64 | AMD Phenom II P650 @ 2.6GHz | AMD M880G with ATI Mobility Radeon HD 4250 | Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part | Jmankid |
3.0-198 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | ATI Radeon HD 5700 | Perfect Full speed | Hjenovah |
3.0-228 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | AMD Radeon HD 5770 | Perfect Full speed | Gobrin |