Tomb Raider: Legend
Tomb Raider: Legend is the 7th entry in the core Tomb Raider franchise. Published by Eidos Interactive, this is the first game in the series not to be handled by British-based Core Design, developed instead by British-owned U.S. studio Crystal Dynamics.
Tomb Raider: Legend | |
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Developer(s) | Crystal Dynamics, Nixxes Software |
Publisher(s) | Eidos Interactive |
Series | Tomb Raider |
Platform(s) | GameCube |
Release date(s) | NA November 14, 2006 EU December 1, 2006 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Water
Throughout the game, there are pools of water with refraction and reflection effects. In this pools, a distorted image is overlaid where the pool would be, apparently copied from the environment's textures. The texture switches to other random textures depending on your view. It works in the software backend, but there are numerous other issues with software, as well as severe performance problems. See issue 7114
Opening Video
The opening video (before the main menu) requires Real XFB, otherwise it just stays stuck on the copyright screen or shows black. Fortunately, there is only one pre-rendered video in the entire game and it has no connection to the story or gameplay. Because of the side effects of Real XFB, only turn it on to watch the video, and leave it off for gameplay.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tomb Raider: Legend since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-424 | Windows 7 x64 | Intel Core i5-3570K @ 4.7GHz | NVIDIA GeForce GTX 760 | Works great, smooth as butter the entire game. In fact too smooth - hardware has several points where it lagged, and Dolphin didn't emulate it. I'm not complaining, but it's worth noting. Various minor graphical issues existed though, like the weird water and no opening video. | MaJoR |
4.0-480 | Linux Slackware 14 | AMD Athlon II X255 @ 3.1GHz | NVIDIA GeForce 430 GT | There is slowdowns but, game seems playable. I only played up to the Ghana area. |