Castlevania Judgment
Castlevania Judgment is a 3D fighting video game developed by Konami and Eighting for Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.
Castlevania Judgment | |
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Developer(s) | Konami, Eighting |
Publisher(s) | Konami |
Series | Castlevania |
Platform(s) | Wii |
Release date(s) | NA November 18, 2008 JP January 15, 2009 EU March 27, 2009 AUS April 2, 2009 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote + Nunchuk, GameCube Controller, Classic Controller, Nintendo DS |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Wii Remotes
In 4.0.2, the Wii Remote+Nunchuk does not function. The game is fully playable using an emulated GameCube Controller, but all the Wii Remote can do is access the System Menu (i.e. pause and check the battery level(s)).
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Castlevania Judgment since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5152 | Windows 7 x64 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | Castlevania Judgment running on the dolphin emulator SVN 5152 in 720p HD. The game can be played at full speed's in HD even with fraps recording. Castlevania Judgment on Dolphin Wii/GC Emulator (720p HD) Full Speed | iNexXxuS |
r7696 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6950 | Perfect. 30 FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. | |
^3.0 | Linux openSUSE 12.1 x86_64 | AMD Phenom II 970BE @ 3.5GHz | ATI Radeon HD 5850 | Perfect. | Delayline |
4.0-307 | Windows 7 x64 | AMD A8-6600K @ 3.9GHz | nVidia GeForce GTX Titan | Perfect. 30 FPS in OpenGL with max quality settings. Overlookable clipping. 40 FPS unsynced in battles. Some pauses in the Torture Chamber stage. | |
^4.0.2 | Windows 7 x64 | AMD Phenom II 975BE @ 4.12GHz | AMD R9 290 | Using the D3D11 backend, Progressive scan enabled, using DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuffer set to Virtual, using OpenMP Texture Decoder, using both a real Wii Remote (nonfunctional) and an emulated GameCube controller, and all other settings at their defaults. Game runs at a stable 60 FPS in menus, but often/regularily slows down during the intro cinematic and gameplay, downwards of ~50FPS, and the sound stutters/outright fails a lot when this occurs. | incassum |