Zero: Tsukihami no Kamen
Fatal Frame IV: Mask of the Lunar Eclipse als known as Zero: Tsukihami no Kamen, is a survival horror video game developed by Tecmo and Grasshopper Manufacture and published by Nintendo for the Wii video game console.
Zero: Tsukihami no Kamen | |
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Developer(s) | Tecmo, Grasshopper Manufacture |
Publisher(s) | Nintendo |
Series | Fatal Frame |
Platform(s) | Wii |
Genre(s) | Survival Horror |
Mode(s) | Single-Player |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
OpenGL Plugin
The OpenGL plugin is not working on r6689.
Black Album Pictures
Album photos will be black without EFB to RAM enabled.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | DirectX 9 | OpenGL plugin not working on r6689 |
Texture Cache Accuracy | On | ??Unclear what setting |
Version Compatibility
The graph below charts the compatibility with Zero: Tsukihami no Kamen since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6689 | Windows Vista x86 | Intel E6300 @ 2.4GHz | nVidia GeForce 9600 GT | No issues, 23fps | |
r7676 | Windows 7 x64 | Intel Core 2 Duo E7500 @ 2.96GHz | nVidia GeForce 430gt | Perfectly Playable at full speed at 30fps (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 fps. Slow down at final boss when being chased at 20-25 fps. Crashes still exist as mentioned by busayaphol, but can be easily bypassed | SpardaDVLking3 (YouTube account) |
^r7671 | Windows 7 x64 | Intel Core i7 @ 2.98GHz | nVidia GeForce 570 GT | Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30fps at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. | utsuni |