The Sims
The Sims is a strategic life-simulation video game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity.
The Sims | |
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Developer(s) | Maxis |
Publisher(s) | Electronic Arts |
Series | The Sims, Sims |
Platform(s) | GameCube |
Release date(s) | JP January 22, 2004 NA March 25, 2003 EU April 4, 2003 |
Genre(s) | Life simulation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Incorrect Shadows and Lighting
Shadows and lighting are incorrect on default settings and can have random casts. Disabling EFB Copies to Texture Only will fix the issue. The setting won't take effect until you exit the lot and reenter it (or enter another lot).
Create A Sim Head Issues
With Texture Cache Accuracy on Fast, eye color and facial hair are not viewable. Set the Texture Cache Accuracy to Safe to fix the problem.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Proper shadows and lighting |
Texture Cache Accuracy | Position 1, 2 | Corrects Create A Sim |
Version Compatibility
The graph below charts the compatibility with The Sims since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-4654 | Windows 10 | Intel Core i7-4600M | Intel HD Graphics 4600 | Playable. Needs EFB to RAM to fix lighting and texture bugs. | 70.161.74.146 |