Monster Hunter Tri
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
Monster Hunter Tri | |
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Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Series | Monster Hunter |
Platform(s) | Wii |
Genre(s) | Action Role-Playing |
Mode(s) | Single-Player, Cooperative Multiplayer |
Input methods | Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Problems
To prevent crashes, use r4830 or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after you can use 7 to enable/disable blooming)
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). You can fix this by using a blend build of Dolphin (r4830) to disable blooming before leaving the village. Renember that you must Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then you can use 7 to enable/disable blooming.
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe
- Press Config -> Plugins -> Change the graphics to D3D9
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
In some cases you may experience errors when using the ALT+TAB function. In this case you should play the game in windowed mode. For more details, see this video. You can download r4830 here: 32bit / 64bit
Incorrect Bloom Rendering
Bloom effects are not rendered correctly, refer issue 2068.
Unknown Pointer Address
Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer issue 3324:
0x805DD6D4:dword:0x60000000 0x805DD6D8:dword:0x60000000 0x805DD6DC:dword:0x60000000 0x809E491C:dword:0x60000000 0x809E5F94:dword:0x60000000 0x809E5F98:dword:0x60000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | Prevent crashes if you are using newer builds. Otherwise, use r4830 |
Version Compatibility
The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.