Shadow the Hedgehog
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.
Shadow the Hedgehog | |
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Developer(s) | Sega Studio USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Genre(s) | Platform, Action-adventure, Third-person shooter |
Mode(s) | Single-player, Multiplayer (two-player) |
Input methods | GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Problems
White Stripes
If Direct3D back end is selected white stripes appear on the top and on the left of the screen while in-game.
2 Player Mode
2P mode is unplayable because the right side of the screen is all messed up.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Video Backend | OpenGL | Fixes "white stripes" issue |
Version Compatibility
The graph below charts the compatibility with Shadow the Hedgehog since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-458 | Mac OS X 10.6.8 | Intel Core 2 Duo @ 2.13GHz | nVidia GeForce 9400M | Plays perfectly fine, but is really slow. Cutscenes are a nightmare. 2P graphics are fine but it runs at 5 FPS. | Ac |
3.0-505 | Windows Vista x64 | Intel Pentium @ 2GHz | Mobile Intel 4 Series Express Chipset Family | The introduction CGI cutscene plays perfect with a small amount of stutter on the sound. The menu lags and the sound is choppy, so listening to music via the options menu is a pain. The game itself is playable at about 15-20 FPS, and the cutscenes aren't TOO bad, but the sound on them plays faster than the cutscene itself, causing half of the cutscene to be silent. | Mchccjg12 |
^3.0 | Windows 7 x64 | Intel Core 2 Duo @ 3.5GHz | nVidia GeForce GTS 250 | Plays almost perfectly. Some small graphical issues. Plays at full speed at 2x internal resolution. Sound stutters during cutscenes with Dsound backend, no stuttering with Xaudio, however sometimes the audio is a little bit too fast, which leaves some parts of cutscenes without sound. No other problems. | S1dology |
3.0-758 | Windows 7 x86 | AMD Athlon II 4X 635 @ 3.0 GHZ | nVidia GeForce GTX 480 | Unplayable. 4X AA, 16X AA, 1920x1080 widescreen. | ALLEN2 |