City Racer
In City Racer ignite the engine and power up your Dodge Viper. Strap into real cars like the Dodge Viper as you blaze your way through the competition on the most famous city streets in the world. It's going to take more than mere speed to beat the competition, its going to take skill. Powerslide, Drift, and sideswipe the competition as you drive with style on your way to the winner's circle.
City Racer | |
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Developer(s) | Ubisoft |
Publisher(s) | Ubisoft |
Platform(s) | GameCube |
Release date(s) | NA April 29, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Problems
There are no reported problems with this title.
Enhancements
Widescreen Patch
NTSC-U
0A8C5260 08000000 04003F00 3C808000 04003F04 C0643F14 04003F08 EC7E00F2 04003F0C D07F00F4 04003F10 4801E780 04003F14 3FAAAAAB
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with City Racer since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-1103 | Windows 10 | Intel Xeon E5 V3 @ 2.3 GHz | NVIDIA GeForce GTX 780 | Loading screen after intro video took a longer than expected time (~3-5 minutes). Eventually, it loaded the main menu, which was slow but responsive (10-15 FPS). Getting into a quick game was possible; the game itself ran fine at solid 60 FPS with no perceived graphical problems. The car, however, experienced some deadzone issues (might be on my end). This was through the OpenGL plugin with 4x IR, 2x MSAA, and 4x Anisotropic filtering. | saintschultz |