Serious Sam: Next Encounter
Serious Sam: Next Encounter is a spin-off first person shooter in the Serious Sam series of video games. The game is a first-person shooter featuring both single and multiplayer modes. The single-player story mode sends the player through various historical settings to face off against legions of monsters. The two multiplayer modes consist of a deathmatch mode and a co-op version of the story mode.
Serious Sam: Next Encounter | |
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Developer(s) | Climax Studios |
Publisher(s) | Global Star Software |
Platform(s) | GameCube |
Release date(s) | NA April 12, 2004 EU April 30, 2004 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer (4), Co-op (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Emulation Information
16:9
Serious Sam: Next Encounter has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Splitscreen Issues
In 2-Player splitscreen with widescreen mode enabled, Player 2's screen is black if EFB is not set to RAM and Defer EFB Copies are off, and even if it is set to RAM, the resolution of Player 2's view is significantly less than Player 1's. 3/4-Player splitscreen is not affected and displays/scales properly.
Enhancements
Blotchy Textures
Some textures are not intended to be displayed in an 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling Force 24-bit color fixes the issue.
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 041BF648 38000000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Force 24-Bit Color | Off | Fix blotchy textures |
Store EFB Copies to Texture Only | Off | |
Defer EFB Copies to RAM | Off | Fixes splitscreen issues. Not necessary in single player. |
Version Compatibility
The graph below charts the compatibility with Serious Sam: Next Encounter since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-226 | Kubuntu 11.10 | AMD Phenom II X4 955 BE | NVIDIA GeForce GT 440 | Perfect, full speed. | |
3.0-716 | Windows XP | Intel Core 2 Duo @ 2 GHz | NVIDIA Quadro NVS 140m | Laggy, Save screen hang. | 989Nintendo898 |
3.5-33 | Windows 7 x64 | Athlon II x2 250 | NVIDIA GeForce GTX 660 | Good, fullspeed on most levels. D3D9, Native x3, Skip Alpha Pass. | |
4.0-9045 | Windows 10 x64 | Intel Core i7-4790K @ 4 GHz | NVIDIA GeForce GTX 980 | Perfect, D3D12, Native x3, Note: Disable "Force texture filtering" to prevent blurry textures. | MDA |
5.0-6197 | Windows 7 x64 | Intel Core i7-6700K @ 4.2 GHz | NVIDIA GeForce GTX 1060 | Perfect, OpenGL, Native x3. Only issues appear to be with splitscreen, as listed above. Otherwise no issues. | Star-X |