12
edits
Progress Continues
We've already had 21804 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=4.0-3482|OS=Windows 7 x64|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | {{testing/entry|revision=4.0-3482|OS=Windows 7 x64|CPU=Intel Core i7-4710MQ|GPU=NVIDIA GeForce GTX 860M|result=Perfect from beginning to end save a green-tinted transition from the end of chapters. Played at 2x native with OpenMP hack on, everything else as is|tester=Andy}} | ||
{{testing/entry|revision=4.0-5432|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD R290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}} | {{testing/entry|revision=4.0-5432|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=AMD R290|result=Runs at solid 60FPS. Occasional clicking/popping in the sound when cut scenes start. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: D3D, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 8xAA16, 16xAF, DSP LLE|tester=Scythe42}} | ||
{{testing/entry|revision=5.0-19|OS=Windows 10 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=Nvidia 8800GT 512MB|result=Runs at solid 60FPS | {{testing/entry|revision=5.0-19|OS=Windows 10 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=Nvidia 8800GT 512MB|result=Runs at solid 60FPS with Virtual XFB. Occasional clicking/popping in the sound when cut scenes start and very minor stutter as new textures/effects are loaded for the first time. No other issues. Added UseXFB = True and UseRealXFB = True to get rid of the green tint on fading between scenes. Other Settings: OpenGL, Force 16:9, V-Sync, Per-Pixel-Lighting, 2x Native, 16xAF, Enable Bounding Box, Disable Fast Depth Calculation, Enable Progressive Scan|tester=Nicholas Steel}} | ||
{{testing/end}} | {{testing/end}} | ||