Template talk:Problems/GC Widescreen Auto: Difference between revisions

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::OK, using <code><nowiki>=== 16:9 ===</nowiki></code> in a template is just asking for breaks. Pages already use <code><nowiki>== Stuff == === Stuff ===</nowiki></code> and should remain that way to remain consistent. Emulation information on [[F-Zero GX]] is ugly and pushes problems down the list, which problems are more vital than emulation information.
::OK, using <code><nowiki>=== 16:9 ===</nowiki></code> in a template is just asking for breaks. Pages already use <code><nowiki>== Stuff == === Stuff ===</nowiki></code> and should remain that way to remain consistent. Emulation information on [[F-Zero GX]] is ugly and pushes problems down the list, which problems are more vital than emulation information.
::I get that banners may be ugly where they are located but at least the information is where it should go because an infobox is about game information and features as 16:9 is a feature while the power-sliding glitch and custom cars glitch are not features. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:01, 8 November 2015 (CET)
::I get that banners may be ugly where they are located but at least the information is where it should go because an infobox is about game information and features as 16:9 is a feature while the power-sliding glitch and custom cars glitch are not features. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 21:01, 8 November 2015 (CET)
:::I'm not clear what you mean regarding the heading levels.
:::We at one point had thought about including details such as ISO size, aspect ratio support, audio ucode, etc. in the info boxes, but in general felt it would be too difficult to assign appropriately across all titles. Doing so would not just mean labeling these 60 GC games, but also assessing 4:3/16:9 support across all the Wii games. At this time no one is willing to put in the effort to do so. To really do things properly we'd also need to assess the state of the Widescreen hack across games, which actually raises an issue here. There are similar sections for games that break with the Widescreen hack but have AR codes that provide better support. Should those continue to be maintained in the "Patches" sections, or should they be revised to fit into the new "Emulation Info" ones. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 01:24, 9 November 2015 (CET)