Rodea: The Sky Soldier: Difference between revisions
The region lock on the NTSC-J version of the game happens on real hardware as well, so it's not an emulator bug.
(Updated release dates.) |
(The region lock on the NTSC-J version of the game happens on real hardware as well, so it's not an emulator bug.) |
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== Problems == | == Problems == | ||
=== | === Character Dialog desync === | ||
The game occasionally desynchronizes the character voice acting and the dialogue text. | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|systemlang = Japanese | |systemlang = Japanese | ||
|systemlangnotes = Fixes black screen at boot with non-Japanese Wii system language. | |systemlangnotes = Fixes black screen at boot with non-Japanese Wii system language. (Also happens on real hardware) | ||
}} | }} | ||
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{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}} | {{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}} | ||
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}} | {{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}} | ||
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1. | |||
{{testing/end}} | {{testing/end}} | ||