4
edits
Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
| | |image = [[File:Pikmin2GC.jpg|300px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = | |series = Pikmin | ||
|released = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}} | |||
|genre = Real-time strategy | |||
|modes = Single-player, Multiplayer (2) | |||
|input = GameCube Controller | |||
|released = {{vgrelease|JP=April 29, 2004|NA=August 30, 2004|EU=October 8, 2004|AUS=November 4, 2004}} | |||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2 | |forumlink = http://forums.dolphin-emu.org/Thread-gc-pikmin-2 | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
=== <s>Crashes</s> === | |||
As of {{revision|5.0-845}}, Pikmin 2 suffers from intermittent crashing with default settings, either immediately at startup or delayed until the middle of gameplay. Checking "Enable MMU" in the game's properties solves this issue. See {{issue|9899}}. Fixed by {{revision|5.0-2079}}. | |||
}}}} | |||
== Enhancements == | == Enhancements == | ||
=== 16:9 Aspect Ratio (Widescreen) | === 16:9 Aspect Ratio (Widescreen) Gecko Codes === | ||
==== | The Widescreen hack has clipping and HUD alignment issues. | ||
<pre>16:9 | |||
==== NTSC-U ==== | |||
<pre>$16:9 Widescreen | |||
C241A434 00000003 | |||
3DC03FAB 91C24000 | |||
C01F002C C2224000 | |||
EC110032 00000000 | |||
C23BB844 00000003 | |||
3DC03FAB 91C24000 | |||
C3C6002C C2224000 | |||
EFD107B2 00000000 | |||
C241AD98 00000004 | |||
3C803F40 90820000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
38800000 00000000 | |||
C2434EBC 00000002 | |||
3DC03F36 91DC00CC | |||
60000000 00000000 | |||
</pre> | |||
==== EU ==== | |||
<pre>$16:9 Widescreen | |||
04004F30 3C003FE3 | |||
04004F34 60008E39 | |||
04004F38 9004002C | |||
04004F3C 484208B8 | |||
044257F0 4BBDF740</pre> | |||
=== 60 FPS Action Replay Code === | |||
Pikmin 2 normally runs at 30 FPS but can render at 60 with the following Action Replay code. 60 FPS rendering breaks cut-scenes, so the effect can be adjusted via the D-pad: a right-press on the D-pad triggers 60 FPS, while a left-press on the D-pad reverts to 30 FPS. | |||
These results can be swapped by exchanging <code>0002</code> and <code>0001</code> in the code, if desired. The current button assignment makes gameplay more consistent with the Wii version, since: | |||
* Ideally one would press the button for 60 FPS more frequently than the button for 30 FPS. | |||
* D-pad right in the GC version cycles through Pikmin types in the same order as B on the Wiimote (the only button to cycle through Pikmin in the Wii version): | |||
: <code>blue → red → yellow → purple → white → bulbmin</code> | |||
* D-pad left in the GC version cycles through Pikmin in the reverse order. | |||
<pre>$60FPS toggleable with right/left on dpad | |||
88507009 00000002 | |||
045D1028 3C888889 | |||
405D1020 00001D01 | |||
00000000 40000000 | |||
88507009 00000001 | |||
045D1028 3D088889 | |||
405D1020 00001D02 | |||
00000000 40000000</pre> | |||
=== 2-Player Story Mode === | |||
This Gecko code enables split-screen multiplayer in Story mode, allowing full co-op. Cutscenes play improperly, and only Player 1 can control menus. | |||
<pre>$2-Player Story Mode | |||
0414D928 3BE00002</pre> | |||
=== HD Texture Pack === | |||
[https://forums.dolphin-emu.org/showthread.php?tid=50006 Pikmin 2 HD Texture Pack] by HenrikoMagnifico | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}} | {{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed, with minor and rare slowdowns with DirectX backend at 1366x768 with 16x anisotropic filtering and no anti-aliasing. Sound is DSP LLE (recompiler) using the DirectSound backend. Strangely, the game lags in the Area Select screen, despite being entirely 2D.|tester=snesiscool}} | ||
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}} | {{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Fully playable, only place with framerate drop is near or inside water in Perplexing Pool. HLE audio fine, no sound issues that are very noticeable. Able to beat the game multiple times with no noteworthy problems.|tester=Xerxes}} | ||
{{testing/entry|revision=4.0-8627|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|result=3xIR (1080p), 8xMSAA, 16xAF, on OpenGL backend with HLE audio. Full speed 99.5% of the time, and always during gameplay (game 100% completed, including Challenge Mode). Amazing! Only minor stuttering during scene changes. Emulation is darn near perfect. Recommend upgrading status from "playable" on capable hardware.|tester=MomoSkySky}} | |||
{{testing/entry|revision=5.0-1331|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Some problems with this game have cropped up since my last test. First of all the game is very prone to crashing to desktop with default settings; this can be fixed by checking "Enable MMU" in the game's properties. Secondly, notes can disappear from the background music using HLE if there's many simultaneous sounds at once, using LLE seems to solve this. Lastly there are texturing problems on text in menus, and the sky in the background of the end of day screens; nothing I tried fixed this, but it's pretty minor. All in all, with these settings enabled and everything else default, the game holds the exact same performance it did before, with the same slowdown in Perplexing Pool.|tester=Xerxes}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube | |vid1=EmcpJQX8fkA|cap1=Dolphin Emulator 4.0 - Pikmin 2 (1080p HD) - Nintendo GameCube | ||
|vid2=fYBki5QUj5k|cap2=Pikmin 2 (Dolphin emulator) output in 1280x720 aka 720p | |vid2=fYBki5QUj5k|cap2=Pikmin 2 (Dolphin emulator) output in 1280x720 aka 720p | ||
|vid3=ssjyqTxLwI0|cap3=NVIDIA SHIELD Android TV running Pikmin 2 (1080p HD) - Nintendo GameCube | |||
|vid4=n8Hw3hndghs|cap4=(1440p) Pikmin 2 Gameplay GameCube Dolphin 5.0 | |||
}} | }} | ||
{{Navigation/Pikmin}} | {{Navigation/Pikmin}} | ||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
[[Category:Zelda ucode games]] | [[Category:Zelda ucode games]] |