The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{Test Entry|revision=7450|OS=Linux (Debian Wheezy)|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{Test Entry|revision=7450|OS=Linux (Debian Wheezy)|CPU=Intel Core 2 Duo @ 2.88Ghz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{Test Entry|revision=7583|OS=Windows 7 x64 |CPU=Intel Pentium Dual Core E2200 @ 2.2Ghz|GPU=nVidia GeForce 7100GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{Test Entry|revision=7583|OS=Windows 7 x64 |CPU=Intel Pentium Dual Core E2200 @ 2.2Ghz|GPU=nVidia GeForce 7100GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{Test Entry|revision=7590|OS=Windows 7 x64 |CPU=Intel Core i7 950 @ 3.27Ghz|GPU=AMD Radeon HD 6870 in Crossfire|result=Fully playable in all areas at 30 fps|tester=}}
{{Test Entry|revision=7590|OS=Windows 7 x64 |CPU=Intel Core i7 950 @ 3.27GHz|GPU=AMD Radeon HD 6870 in Crossfire|result=Fully playable in all areas at 30 fps|tester=}}
{{Test Entry|revision=7607|OS=Windows 7 x64 |CPU=AMD Phenom II X2 555 @ 3.8GHz|GPU=nVidia 9800GT|result=Fully playable in all areas at 30 fps @ 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled)|tester=}}
{{Test Entry|revision=7607|OS=Windows 7 x64 |CPU=AMD Phenom II X2 555 @ 3.8GHz|GPU=nVidia GeForce 9800 GT|result=Fully playable in all areas at 30 fps @ 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled)|tester=}}
{{Test Entry|revision=7607|OS=Windows 7 x64|CPU=AMD Athlon II X2 620 @ 2.6GHz|GPU=ATI Radeon HD 4870 1GB|result=Fully Playable @ 25 - 30 FPS|tester=Shyvo}}
{{Test Entry|revision=7607|OS=Windows 7 x64|CPU=AMD Athlon II X2 620 @ 2.6GHz|GPU=ATI Radeon HD 4870 1GB|result=Fully Playable @ 25 - 30 FPS|tester=Shyvo}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07 GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=[[User:Schala|Schala]]}}
{{Test Entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=[[User:Schala|Schala]]}}
{{Test Entry|revision=7669|OS=Windows 7 x64|CPU=AMD PHENOM II X4 @ 3.2 GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Fully playable @ 30 FPS on OpenGL without any errors|tester=Shyvo}}
{{Test Entry|revision=7669|OS=Windows 7 x64|CPU=AMD PHENOM II X4 @ 3.2GHz|GPU=nVidia GeForce 9600 GT 512MB|result=Fully playable @ 30 FPS on OpenGL without any errors|tester=Shyvo}}
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