79,269
edits
Release 2407 and 2409
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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 fps all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 4870|result=Works perfectly, 30 fps all the time (D3D11, 1280x1024, 2x Internal Resolution, 4x AA and 16X AF, with "Skip EFB Access to CPU" unticked all the time|tester=TheWing}} | ||
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail : to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}} | {{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail : to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}} | ||
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) 3.4Ghz|GPU=nVidia Geforce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic | {{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) 3.4Ghz|GPU=nVidia Geforce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}} | ||
{{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture. | {{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture. | ||
D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera. | D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera. | ||
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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}} | {{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps. There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}} | {{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps. There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes. D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}} | ||
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2. | {{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=ATI Radeon HD 4670|result=20-30fps,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30 fps but some time later performance keeps dropping 30-28-26-24 fps in the same area,when i restart emulator fps back to normal 30|tester=Bombado}} | ||
{{testing/end}} | {{testing/end}} | ||