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Release 2407 and 2409
Continuous releases have started! Read more on our blog: Dolphin Progress Report: Release 2407 and 2409. |
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m (remove reference to D3D9; change D3D11 to D3D) |
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Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution. | Due to the low resolution bloom, a "ghost" image will appear around certain objects in areas with high amounts of bloom. There is no known solution. | ||
=== | === D3D Darkness === | ||
With the | With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. | ||
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | {{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | ||
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} | {{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} | ||
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=== Sun Rays === | === Sun Rays === | ||
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used: | ||
* | *D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect | ||
*OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native. | *OpenGL - The GLSL merge (3.5-1025) greatly improves the effect in OpenGL. It is now only affected by Anisotropic Filtering and an Internal Resolution above 1x Native. | ||
{{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}} | {{Image|TwilightPrincessGC Sunrays Broken.jpg|Broken sun rays|}} |
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