79,236
edits
Progress Continues
We've already had 21717 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30 FPS 100% speed|tester=Vincend}} | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II X4 970 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Constant 30 FPS 100% speed|tester=Vincend}} | ||
{{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}} | {{testing/entry|revision=4.0|OS=Windows 8 x64|CPU=Intel Pentium B960 @ 2.2GHz|GPU=Intel HD Graphics|result=95%-100% speed in most areas,including cutscenes and less dense battle areas. Little or no crackle in sound when using HLE engine with any backend.Breaks in sound occur when speed reduces in heavy battle areas. Using Directx 11 backend.|tester=emmaus}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=AMD Radeon R9 270x|result=No performance issues, always 100%. However, initial cooking scene, a brown rectangle covers most of the screen.|tester=drew6464}} | ||
{{testing/end}} | {{testing/end}} | ||