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Release 2407 and 2409
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:Cruis'n USA.jpg|300px]] | ||
|developer | |developer = Williams | ||
|publisher | |publisher = Nintendo | ||
|series = Cruis'n | |||
|series | |released = '''Nintendo 64'''<br/>{{vgrelease|NA=December 3, 1996|SA=1997|EU|April 12, 1998}}'''Virtual Console'''<br/>{{vgrelease|EU=March 28, 2008|NA|March 31, 2008}} | ||
|released | |genre = Racing | ||
|genre | |modes = Single-player, Multiplayer (2) | ||
|modes | |input = Classic Controller, GameCube Controller | ||
|input | |forumlink = https://forums.dolphin-emu.org/Thread-virtual-console-cruis-n-usa | ||
|forumlink | |||
}} | }} | ||
'''''Cruis'n USA''''' | Slam the pedal to the metal and hang on for a wild race across the highways of America in '''''Cruis'n USA'''''. Catch all the roadside scenery and famous landmarks from three different driving perspectives - from San Francisco's Golden Gate Bridge, South Dakota's Mount Rushmore to the rolling hills of Appalachia! Select one of five difficulty levels and even remove street traffic or rival racers from the course. Select one of 10 short courses or go the distance on an extended 14-stage road race. | ||
{{GlobalProblems}} | |||
== Problems == | |||
{{ | {{Problems|{{#vardefineecho:problems| | ||
== | |||
}}}} | |||
== Enhancements == | |||
=== Addressing Low Framerates === | |||
Nintendo 64 emulation is strenuous for the Wii. Sluggish framerates can be improved by using Dolphin's options to overclock the Wii CPU (under Config/Advanced). A CPU Clock Override of 175% should keep the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track. | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | |||
{{VersionCompatibilityVersion|4.0-9399|*****|Seems to be perfect. Only medium testing was done.}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0.2|OS=Windows 7 | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.8GHz|GPU=AMD Radeon HD 6670|result=Slow but playable|tester=skittyz321}} | ||
{{testing/entry|revision=4.0-6245|OS=Windows 8.1 | {{testing/entry|revision=4.0-6245|OS=Windows 8.1|CPU=Intel Core i7-3630M @ 2.4GHz|GPU=NVIDIA GeForce GTX 660M|result=Accurate emulation, exhibited occasion bug when switching from Wii menu to game.|tester=akasha}} | ||
{{testing/entry|revision=4.0-9399|OS=Windows 7|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 970|result=Accurate emulation. Very slow framerate in-game with default settings. A CPU Clock Override of 175% kept the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track I've encountered. No noticeable bugs at 250% either, just a shorter draw distance in 2 player mode (probably just an engine limitation). I only played about 8 races in 'Cruise the USA' mode, so that gives me a pretty good idea on how the rest of the game will play out.|tester=Jodeth}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | |||
}} | |||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Nintendo 64 games]] | [[Category:Nintendo 64 games]] |