Final Fantasy Crystal Chronicles
Final Fantasy Crystal Chronicles is a 2003 action role-playing game for the Nintendo GameCube. It is a spin-off of the Final Fantasy series, and spawned a metaseries of the same name. It was released in Japan on August 8, 2003; in North America on February 9, 2004 and in Europe and Australia on March 12, 2004.
Final Fantasy Crystal Chronicles | |
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Developer(s) | The Game Designers Studio |
Publisher(s) | Square Enix, Nintendo |
Series | Final Fantasy |
Platform(s) | GameCube |
Release date(s) | JP August 8, 2003 NA February 9, 2004 EU March 12, 2004 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Multiplayer Support via VBA
Multiplayer support via Visual Boy Advance connectivity works. But is very slow even with only a single instance of VBA-M connected. Refer issue 3177.
To set up multiplayer with VBA-M, follow these steps.
- Download the latest VBA-M svn.
- Dump your gba_bios.bin, and enable it in VBA-M (Options > Emulator > Bios Files)
- Disable "Pause when inactive" in VBA-M (Options > Emulator)
- In the Dolphin configuration, go to the "Gamecube" tab and select "GBA" for port 2
- Start the game in Dolphin and go to a dungeon
- In VBA-M, go to Options > Link > Joybus Options and type "127.0.0.1"
- When you press ok, Dolphin should freeze (this is normal)
- Now load the gba_bios.bin, in the same way you would load a normal gba-game (File > Open GBA)
- Enable Turbo Mode in VBA (Options > Speed > Turbo Mode), otherwise the game will run at ~8% speed
- Now just wait until it connects. It may take a while, but this is normal
- You can use a VBA-M savestate to make it connect faster next time
Audio Problems
The game's music often becomes distorted after playing a few hours and on slower computers the music can become desynchronized. Fixed by the New-AX-HLE 2.0 merger in 3.5-1154.
Version Compatibility
The graph below charts the compatibility with Final Fantasy Crystal Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 x64 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works playable | ultramann |
r7367 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | nVidia GeForce 7025 | Game doesn't go after intro cutscene - constantly showing some book. No audio in intro. White squares in menu. | †.fl.l). |
r7482 | Windows 7 x64 | AMD Phenom II X4 965 BE @ 3.4GHz | AMD Radeon HD 6850 | Works playable, some slowdowns at the intro | Digital hunter |
r7482 | Windows XP | AMD Athlon II X2 215 @ 3.45GHz | nVidia GeForce 7025 | only black screen | †.fl.l). |
r7505 | Windows 7 x64 | Intel Pentium T4300 @ 2.1GHz | ATI Mobility Radeon 3650 | Only Black screen still no matter what settings | WordsMyth |
r7571 | Windows XP x86 | Intel Core2 Quad Q9550 @ 2.83GHz | nVidia GeForce GTX 260 | NTSC version stutters occasionally during cutscenes, otherwise beautiful under DX9. PAL version gives the same black screen issues other testers have. | nykotik |
r7617 | Windows 7 x64 | AMD Athlon II X4 630 @ 2.8GHz | nVidia GeForce GTX 460 | Works with the dx9 graphics plugin but not with the dx11 | ChaosGiant |
r7717 | Windows 7 x64 | Intel Core i5-2410M @ 2.3GHz | nVidia GeForce GT 540M | Similar to an earlier entry on an nVidia card, game freezes on a book in the intro. No audio. White squares replace text. Only PAL version tested. | LtCaptain |
3.0-167 | Windows 7 x64 | AMD Phenom II 965 BE @ 3.7GHz | nVidia GeForce 560 Ti | Work great. No issues using DX11 Renderer | Hellbringer616 |
3.0-226 | Windows 7 x64 | AMD Tricore | Radeon | NTSC version works playable and fine, PAL version gives the same black screen issues other testers have | Lob3zNo |
3.0-505 | Windows 7 x64 | Intel Core i7-980 @ 2.8GHz | ATI Radeon HD 5800 | PAL: Map Screen Black, No Sound, Dolphin Crashes at Saving-process | Jackall4BDN |
3.5-420 | Windows 8 x64 | Intel i5 @ 2.4GHz | Nvidia Geforce 310M | almost no problems, just the connection with VBA is slow. audio distortion only appears after playing a long time and can be resolved by making a savestate and restarting the emulation | Nar |