Final Fantasy IV: The After Years
Final Fantasy IV: The After Years is a WiiWare game. The story takes place many years after the original and centers on a young man named Ceodore, son of the paladin Cecil and the white mage Rosa, who, along with their loyal and steadfast friends, once saved the world from evil born of the second moon. Now, monsters are reappearing in a world that had finally attained peace. The second moon has returned anew. What tidings does this ominous harbinger bring? Familiar faces and new allies join the battle to save the Blue Planet once more.
Final Fantasy IV: The After Years | |
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Developer(s) | Matrix Software |
Publisher(s) | Square Enix |
Series | Final Fantasy |
Platform(s) | WiiWare |
Release date(s) | NA June 1, 2009 EU June 5, 2009 JP July 21, 2009 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Save States
SaveStates don't work properly, use in game save function.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
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CPU Emulator Engine | JIT recompiler | Prevents graphical bugs |
Version Compatibility
The graph below charts the compatibility with Final Fantasy IV: The After Years since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r3972 | Windows | Intel Core i7-920 @ 2.6GHZ | ATI Radeon HD 4850 | Final Fantasy IV (4) the After Years on PC (Dolphin 3972) | indigo2k1us |
r6340 | Windows XP | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 658MHz | Game completed. All time runs at 100% of speed. If use speedup button (TAB) - get up to 133-166% of speed, but sadly in most place you'll get only 105% of speed (no speed up). Some bugs with disconnected Wiimote and sometimes some layers of gfx become black, also Save States don't work - used in game save function. | †.fl.l). |
r7714 | Windows 7 x64 | Intel Core i5-2500K @ 4.1GHz | AMD Radeon HD 6850 | Runs at 100% at 4x Native. No major problems. | MegaJump |
4.0-1759 | Windows 8 x64 | Intel Celeron N2810 @ 2.3GHz | Intel Graphics HD | 30-35 FPS at Native. Battles are at near 100% speed (but sometimes drops to 45 FPS). OpenGL is a few FPS faster than DirectX. |