Ōkami: Difference between revisions

30 bytes added ,  20 October 2015
This issue is thoroughly dead, even on EFB to RAM. I'd cross out the entire section or remove it entirely, but apparently that's not how you wiki here. :\ ~~~~
m (Text replacement - " x86" to "")
(This issue is thoroughly dead, even on EFB to RAM. I'd cross out the entire section or remove it entirely, but apparently that's not how you wiki here. :\ ~~~~)
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== Problems ==
== Problems ==
=== Frame Buffer Effect ===
=== {{s}}Frame Buffer Effect{{/s}} ===
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. See {{issue|4317}}. This issue was fixed by {{revision|4.0-5561}}.
*If you set '''EFB Copies to Texture Only''' while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, disable '''EFB Copies to Texture Only''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then enable '''EFB Copies to Texture Only''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
*If you set '''EFB Copies to Texture Only''' while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, disable '''EFB Copies to Texture Only''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then enable '''EFB Copies to Texture Only''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution}}
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution}}