Ōkami: Difference between revisions

3 bytes added ,  27 September 2011
back end=noun vs backend=adjective
(back end=noun vs backend=adjective)
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===Frame Buffer Effect===
===Frame Buffer Effect===
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
<!--Please remember when editing this section that it requires high resolution monitors to really see this effect-->
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU backends. If you Disable Fog, the blur effect will go away.
Referring to {{issue|4317}}, the game uses some sort of frame buffer effect that looks quite bad on high resolutions, creating pixelated ghosting and an annoying blurred look. The higher the resolution the more obvious the problem becomes. The effect is only present in DX9 and DX11 GPU back ends. If you Disable Fog, the blur effect will go away.


[[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]]
[[File:Okami EFB effect with DX9 on r7626.jpg|thumb|left|400px|Showing fuzzing/ghosting EFB effect on 1080p resolution]]
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'''''OpenGL for Okami is broken on {{revision|7634}}. Use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
'''''OpenGL for Okami is broken on {{revision|7634}}. Use {{revision|7633}} and older to perform this trick. See {{issue|4703}}'''''
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The OpenGL backend does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before starting the game'''.
The OpenGL back end does not render the effect, allowing an old EFB to Texture trick to become permanent and easy. It is less accurate, with some dimming and other problems, but it improves the visual clarity of the image considerably. To fix the effect's problem, make sure these settings are active '''before starting the game'''.
*OpenGL as GPU backend
*OpenGL as GPU back end
*EFB Copies is on (not disabled)
*EFB Copies is on (not disabled)
*EFB Virtual is on
*EFB Virtual is on