A Boy and His Blob: Difference between revisions

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Text replacement - "(Intel Core i[357]-\d*)k" to "$1K"
m (Text replacement - "{{Test Entry" to "{{testing/entry")
m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K")
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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Consistent 75%, HLE works great|tester=keller999}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=NVIDIA GeForce 8800 GT|result=Consistent 75%, HLE works great|tester=keller999}}
{{testing/entry|revision=4.0-4027|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=NVIDIA GeForce GTX 560 Ti |result=60FPS maintained throughout the entire game. OpenGL, IR 1.5, AA 2x, DSP HLE. The 2D graphics are aliased at IR 1x, higher internal resolutions fix this.  
{{testing/entry|revision=4.0-4027|OS=Windows 7 x64|CPU=Intel Core i7-2600K|GPU=NVIDIA GeForce GTX 560 Ti |result=60FPS maintained throughout the entire game. OpenGL, IR 1.5, AA 2x, DSP HLE. The 2D graphics are aliased at IR 1x, higher internal resolutions fix this.  
Gridding occurs at any internal resolution but gets worse the higher it is. AA helps fix the gridding but using AA with D3D causes heavy pixilation when the IR is not set to window size. |tester=anon}}
Gridding occurs at any internal resolution but gets worse the higher it is. AA helps fix the gridding but using AA with D3D causes heavy pixilation when the IR is not set to window size. |tester=anon}}
{{testing/end}}
{{testing/end}}