A Boy and His Blob: Difference between revisions

Opening cinematic no longer has distortion with efbcopy set to texture. Cutscenes no longer go out of sync with new HLE
(Updated to use the VideoGallery template)
(Opening cinematic no longer has distortion with efbcopy set to texture. Cutscenes no longer go out of sync with new HLE)
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== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy = RAM / Texture
|efbcopynotes = Fixes distorted opening cinematic, Texture is fine for in-game cutscenes and gameplay
|dspengine = LLE
|dspenginenotes = Fixes cutscene sync if not running at 100%
}}
}}


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<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Consistent 75%, HLE works great|tester=keller999}}
{{testing/entry|revision=7624|OS=Linux Ubuntu 10.04 Lucid Lynx x86_64|CPU=AMD Phenom II X3 720|GPU=nVidia GeForce 8800 GT|result=Consistent 75%, HLE works great|tester=keller999}}
{{Test Entry|revision=4.0-4027|OS=Windows 7 x64|CPU=Intel Core i7-2600k|GPU=nVidia GeForce GTX 560 Ti |result=60fps maintained throughout the entire game. OpenGL, IR 1.5, AA 2x, DSP HLE. The 2D graphics are aliased at IR 1x, higher internal resolutions fix this.
Gridding occurs at any internal resolution but gets worse the higher it is. AA helps fix the gridding but using AA with D3D causes heavy pixilation when the IR is not set to window size. |tester=anon}}
{{testing/end}}
{{testing/end}}


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