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Progress Continues
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'''''Active Life: Outdoor Challenge''''' introduces the Active Life mat, a durable peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii Remote. The Active Life mat supports and encourages vigorous activities such as running and jumping, allowing for an energizing game experience. From kayaking to mine cart adventures and obstacle-filled races, players will be able to use a variety of hand gestures and foot movements across the Active Life mat’s eight sensor inputs to control each event. Many of the game’s events can be enjoyed in head-to-head or cooperative multiplayer modes with a single mat, letting players enjoy the rush of competition or the gratification of teamwork as they play together. This game is known as '''Family Trainer''' in Europe. | '''''Active Life: Outdoor Challenge''''' introduces the Active Life mat, a durable peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii Remote. The Active Life mat supports and encourages vigorous activities such as running and jumping, allowing for an energizing game experience. From kayaking to mine cart adventures and obstacle-filled races, players will be able to use a variety of hand gestures and foot movements across the Active Life mat’s eight sensor inputs to control each event. Many of the game’s events can be enjoyed in head-to-head or cooperative multiplayer modes with a single mat, letting players enjoy the rush of competition or the gratification of teamwork as they play together. This game is known as '''Family Trainer''' in Europe. | ||
== | == Emulation Information == | ||
=== Mat Controller === | === Mat Controller === | ||
As of {{revision|3.5-1312}}, the Mat Controller can be emulated in Dolphin with the GCPad. In the GameCube configuration tab, set Port 1 to "Dance Mat". The Dance Mat is mapped to the GCPad according to the following: | As of {{revision|3.5-1312}}, the Mat Controller can be emulated in Dolphin with the GCPad. In the GameCube configuration tab, set Port 1 to "Dance Mat". The Dance Mat is mapped to the GCPad according to the following: | ||
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Start Button = - Button | Start Button = - Button | ||
Z Button = + Button</pre> | Z Button = + Button</pre> | ||
== Problems == | |||
== Configuration == | == Configuration == |
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