Another Code: R - A Journey into Lost Memories: Difference between revisions

Line 21: Line 21:
"The Texture uses format RGB565 and has plain colors for clickable areas and black for non-clickable areas. In Dolphin, the Texture contains colors such as (0xe, 0, 0xe) and the game doesn't recognize those colors. However, if the colors were (0xf, 0, 0xf), the game would've recognized the colors and the issue would be gone.", refer {{issue|5405}}.
"The Texture uses format RGB565 and has plain colors for clickable areas and black for non-clickable areas. In Dolphin, the Texture contains colors such as (0xe, 0, 0xe) and the game doesn't recognize those colors. However, if the colors were (0xf, 0, 0xf), the game would've recognized the colors and the issue would be gone.", refer {{issue|5405}}.


=== Black void ===
=== Black void (save corruption) ===
After saving the game in a room and re-loading a save, Ashley may be in an inescapable black void. This is a serious game-breaking glitch. It seems to be related to the way Dolphin handles save files. Known occurrences:
After saving the game in a room and re-loading a save, Ashley may be in an inescapable black void. This is a serious game-breaking glitch. It seems to be related to the way Dolphin handles save files. Known occurrences:


Line 28: Line 28:


{{image|BlackVoid.png|The glitch}}
{{image|BlackVoid.png|The glitch}}
Because save corruption is an issue with this game, it is HIGHLY recommended to do the following:
*ALWAYS save state before saving in-game so that if your save corrupts, you can load your state
*Get into the habit of saving in multiple areas and keeping multiple save files because the save corruption seems area dependent (so far, it is only known to occur in areas where the camera is behind Ashley's back, so try to save in areas where Ashley has a side profile). For example, if you want to save in a building, make a save inside the building and another save outside the building.


{{-}}
{{-}}
215

edits