Art of Balance: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:Art-of-Balance-1 v0 nWiiWare-TALLboxart 160w.jpg]]
|developer = Shin'en Multimedia
|developer = Shin'en Multimedia
|publisher = Shin'en Multimedia
|publisher = Shin'en Multimedia
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|modes    = Single-player, Multiplayer (2), Co-op (2)
|modes    = Single-player, Multiplayer (2), Co-op (2)
|input    = Wii Remote
|input    = Wii Remote
|image    = [[File:Art-of-Balance-1 v0 nWiiWare-TALLboxart 160w.jpg]]
|forumlink = https://forums.dolphin-emu.org/Thread-wiiware-art-of-balance
|forumlink = http://forums.dolphin-emu.org/Thread-wiiware-art-of-balance
}}
}}


'''Art Of Balance ''' is an stacking puzzle game. The player is given a set of shapes to carefully place onto a platform slightly above a bowl of water. The level is won when all the shapes are balanced successfully for 3 seconds and lost when an object hits the water.
'''Art of Balance ''' is an stacking puzzle game. The player is given a set of shapes to carefully place onto a platform slightly above a bowl of water. The level is won when all the shapes are balanced successfully for 3 seconds and lost when an object hits the water.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Water Glitch ===
=== Water Glitch ===
During gameplay the water frequently flashes white. This can be lessened (not fixed) by setting the backend to Direct3D and the Internal Resolution to Native.
During gameplay the water frequently flashes white. Enabling Settings > Advanced > '''Enable Write-Back Cache (slow)''' seems to resolve this. Refer {{issue|10707}}.


=== World B Issues ===
Once you get to World B, the bowl goes absolutely crazy. Slightly over- or underclocking the CPU avoids the issue.
}}}}
}}}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-6982|OS=Windows 8.1|CPU=Intel Core i5-3470M @ 3.2GHz|GPU=NVIDIA GeForce GTX 760|result=Game would run perfectly if not for the water glitch|tester=zaozabot}}
{{testing/entry|revision=4.0-6982|OS=Windows 8.1|CPU=Intel Core i5-3470M @ 3.2 GHz|GPU=NVIDIA GeForce GTX 760|result=Game would run perfectly if not for the water glitch|tester=zaozabot}}
{{testing/entry|revision=4.0-8125|OS=Windows 10|CPU=Intel Core i5-750 @ 2.67 GHz|GPU=NVIDIA GeForce GTX 740|result=Same as other test|tester=michael}}
{{testing/entry|revision=4.0-8125|OS=Windows 10|CPU=Intel Core i5-750 @ 2.67 GHz|GPU=NVIDIA GeForce GTX 740|result=Same as other test|tester=michael}}
{{testing/entry|revision=5.0-4227|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.5 GHz|GPU=AMD R9 380 @ C1100/M1600|result=Same results, white flicker in water effect|tester=cammelspit}}
{{testing/entry|revision=5.0-4227|OS=Windows 10|CPU=Intel Core i5-6600K @ 4.5 GHz|GPU=AMD R9 380|result=Same results, white flicker in water effect|tester=cammelspit}}
{{testing/entry|revision=5.0-7801|OS=Windows 10|CPU=Intel Core i5-6700K @ 4 GHz|GPU=NVIDIA GeForce GTX 970|result=White flicker in water effect, even on single-core|tester=Kolano}}
{{testing/entry|revision=5.0-13242|OS=Windows 10|CPU=Intel Core i5-4690K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 770|result=White flicker issue persistent, pertains to JIT Recompiler. Also observed that if Fast Depth Calculation hack is disabled, IR pointer cursor will not render in menus|tester=RupeeClock}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=WpMLfRje1hU|cap1=Art of Balance - WiiWare Wii Gameplay 1080p (Dolphin GC/Wii Emulator. 4.0-4905.)
}}


[[Category:WiiWare games]]
[[Category:WiiWare games]]