Avatar: The Last Airbender (Wii): Difference between revisions

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{{testing/start}}
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{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution.  During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents nearly all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.|tester=SpectraNocturne}}
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Perfect. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution.  During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.|tester=SpectraNocturne}}
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