Avatar: The Last Airbender (Wii): Difference between revisions

→‎Testing: More details
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{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Playable only using save states. The game does not let me load any save created past the point where Katara joins the party near the end of the second chapter. I re-created this several times using backups of AV_2006.DAT in my save folder. Maybe it is because I used save states much earlier, which Dolphin commonly cautions against, but I had not used them recently and had plenty of good saves up until that point. Maybe it is due to a bad dump. Once, the game kept saying 0/8 Tomatoes even as I collected more tomatoes, but that might've been due to loading from a save state or having 4 GB left on the partition -- I freed up some space and it worked after starting again from an uncorrupted backup save. Sometimes weird, minor things happen. After I used Focus Move with Katara to find a hidden chest, activating a calligraphy mini-game, it said Hidden Chests 6/6, but the Wii Remote continued to vibrate when around its former location as if the game thought it was still there. This might have happened because I was facing away from the ocean when pressing C. It didn't happen the other times I did that particular thing, and it didn't seem to impact the rest of the game.
{{testing/entry|revision=5.0-15993|OS=Windows 10|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=AMD Radeon HD 6770|result=Unplayable. Upon defeating The Jailer at the end of the second chapter, the next cutscene does  not load. Additionally, the game does not let me load any save created past the point where Katara joins the party near the end of the second chapter. I re-created this several times using backups of AV_2006.DAT in my save folder. Maybe it is because I used save states much earlier, which Dolphin commonly cautions against, but I had not used them recently and had plenty of good saves up until that point. Maybe it is due to a bad dump. Once, the game kept saying 0/8 Tomatoes even as I collected more tomatoes, but that might've been due to loading from a save state or having 4 GB left on the partition -- I freed up some space and it worked after starting again from an uncorrupted backup save. Sometimes weird, minor things happen. After I used Focus Move with Katara to find a hidden chest, activating a calligraphy mini-game, it said Hidden Chests 6/6, but the Wii Remote continued to vibrate when around its former location as if the game thought it was still there. It didn't happen the other times I did that particular thing, and it didn't impact the rest of the game.


Graphic-wise, the game runs perfectly. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution.  During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.|tester=SpectraNocturne}}
Graphic-wise, the game runs perfectly. Any issues appear to be due to decade-old hardware. Direct3D 11, 3xIR/2xIR, 1xAF, 1x MSAA. Most of the time, the game runs at 60 fps. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. At 2x, the stuttering from fire effects goes away. For steam, a little slowdown from 60fps to 50fps lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. the first boss battle) is a decent solution.  During cutscenes, the fps can drop to 52fps, but this doesn't cause any perceptible slowdown or stuttering. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents all stuttering from entering new areas. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.|tester=SpectraNocturne}}