Baten Kaitos Origins: Difference between revisions

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== Problems ==
== Problems ==
=== Improper Layering ===
=== Improper Layering ===
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the [http://forums.dolphin-emu.org/showthread.php?tid=24770 ZCompLoc forum thread].
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If your system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the {{forum|24770 ZCompLoc forum thread|tid=}}.


{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}
{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}}