Brave: The Video Game: Difference between revisions

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{{testing/end}}
{{testing/end}}


For better in-game performance:
<br>For better in-game performance:
 
<br>
CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes).
<br>CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes).
Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error).
<br>Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error).
Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed).
<br>Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed).
Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs).
<br>Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs).
Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed).
<br>Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed).
Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes)
<br>Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes)
Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes).
<br>Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes).


== Gameplay Videos ==
== Gameplay Videos ==
15

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