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Progress Continues
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Hyperstriker (talk | contribs) |
Hyperstriker (talk | contribs) |
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{{testing/end}} | {{testing/end}} | ||
For better in-game performance: | <br>For better in-game performance: | ||
<br> | |||
CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes). | <br>CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes). | ||
Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error). | <br>Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error). | ||
Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed). | <br>Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed). | ||
Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs). | <br>Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs). | ||
Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed). | <br>Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed). | ||
Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes) | <br>Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes) | ||
Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes). | <br>Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes). | ||
== Gameplay Videos == | == Gameplay Videos == |
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