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Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Hyperstriker (talk | contribs) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5.0-rc-34|OS=Windows 10|CPU=AMD FX-6100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 770|result= | {{testing/entry|revision=5.0-rc-34|OS=Windows 10|CPU=AMD FX-6100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 770|result=Playable|tester=PCasado}} | ||
{{testing/end}} | {{testing/end}} | ||
For better in-game performance: | |||
CPU=41% (300MHz) (can use to 46% (335MHz) but in-game performance may vary on different scenes). | |||
Backend=OpenGL (when using D3D result with Video Distortion/Horizontal scan error). | |||
Frame-limit=Auto (60FPS) (when using "None" it can get faster in-game movements but result with "Intro's" and "Videos" running on fast speed). | |||
Internal Resolution=6x (as Maximum quality for no A/V lag or cut offs). | |||
Anti-Aliasing=None (4x SSAA gives better picture and fix error/dither on video but it can slow in-game speed). | |||
Anisotropic filtering=1x. (Can use to 16x but in-game performance may vary on different scenes) | |||
Texture Cache Accuracy =Fast (None/Right). (can use to 50% or half the bar but in-game performance may vary on different scenes). | |||
== Gameplay Videos == | == Gameplay Videos == |
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