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{{testing/entry|revision=5152|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=Castlevania Judgment running on the dolphin emulator SVN 5152 in 720p HD. The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=UTvHk-r6Bpk Castlevania Judgment on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | {{testing/entry|revision=5152|OS=Windows 7|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=Castlevania Judgment running on the dolphin emulator SVN 5152 in 720p HD. The game can be played at full speed's in HD even with fraps recording. [http://www.youtube.com/watch?v=UTvHk-r6Bpk Castlevania Judgment on Dolphin Wii/GC Emulator (720p HD) Full Speed]|tester=iNexXxuS}} | ||
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | {{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. 30FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}} | ||
{{testing/entry|revision=3.0|OS= openSUSE 12.1|CPU=AMD Phenom II 970BE @ 3.5GHz|GPU=ATI Radeon HD 5850|result=Perfect.|tester=Delayline}} | {{testing/entry|revision=3.0|OS=openSUSE 12.1|CPU=AMD Phenom II 970BE @ 3.5GHz|GPU=ATI Radeon HD 5850|result=Perfect.|tester=Delayline}} | ||
{{testing/entry|revision=4.0-307|OS=Windows 7|CPU=AMD A8-6600K @ 3.9GHz|GPU=NVIDIA GeForce GTX Titan|result=Perfect. 30FPS in OpenGL with max quality settings. Overlookable clipping. 40FPS unsynced in battles. Some pauses in the Torture Chamber stage.|tester=}} | {{testing/entry|revision=4.0-307|OS=Windows 7|CPU=AMD A8-6600K @ 3.9GHz|GPU=NVIDIA GeForce GTX Titan|result=Perfect. 30FPS in OpenGL with max quality settings. Overlookable clipping. 40FPS unsynced in battles. Some pauses in the Torture Chamber stage.|tester=}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using the D3D11 backend, Progressive scan enabled, using DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuffer set to Virtual, using OpenMP Texture Decoder, using both a real Wii Remote (nonfunctional) and an emulated GameCube controller, and all other settings at their defaults. Game runs at a stable 60FPS in menus, but often/regularily slows down during the intro cinematic and gameplay, downwards of ~50FPS, and the sound stutters/outright fails a lot when this occurs. |tester=incassum}} | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using the D3D11 backend, Progressive scan enabled, using DSP LLE, Internal Resolution 2.5x Native (1600x1320), using Scaled EFB Copies, running in fullscreen with a resolution of 1680x1050, External Framebuffer set to Virtual, using OpenMP Texture Decoder, using both a real Wii Remote (nonfunctional) and an emulated GameCube controller, and all other settings at their defaults. Game runs at a stable 60FPS in menus, but often/regularily slows down during the intro cinematic and gameplay, downwards of ~50FPS, and the sound stutters/outright fails a lot when this occurs. |tester=incassum}} |