Castlevania Judgment: Difference between revisions

We need a Problem template for control issues on Wii games with GC controllers emulated.
m (Text replacement - "NVIDIA GTX 760" to "NVIDIA GeForce GTX 760")
(We need a Problem template for control issues on Wii games with GC controllers emulated.)
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'''''Castlevania Judgment''''' is a 3D fighting video game developed by Konami and Eighting for [[Wii]]. The game is based on the ''Castlevania'' series of games, and is the series' first fighting game.
'''''Castlevania Judgment''''' is a 3D fighting video game developed by Konami and Eighting for [[Wii]]. The game is based on the ''Castlevania'' series of games, and is the series' first fighting game.


== Problems ==
== Emulation Issues ==
 
=== Wii Remotes ===
=== Wii Remotes ===
This game, like others such as [[Sonic Colors]], will not allow Wii Remote input when a GameCube Controller is plugged in.  Unlike [[Sonic Colors]], this game does not warn you of the quirk.
This game, like others such as [[Sonic Colors]], will not allow Wii Remote input when a GameCube Controller is plugged in.  Unlike [[Sonic Colors]], this game does not warn you of the quirk.


=== Aeons Charge Attack ===
== Problems ==
In {{revision|4.0-613}} and upwards, using Aeons strongest Charge Attack turns the screen completely white for the entire duration of the attack, as opposed to just during the animation. This makes his attack completely unusable, and at the moment, there are no known fixes.  This is at least fixed as of {{revision|4.0-8143}}
 
=== DS Support ===
=== DS Support ===
Dolphin currently lacks support for connections with a Nintendo DS.
Dolphin currently lacks support for connections with a Nintendo DS.
=== {{s}}Aeons Charge Attack{{/s}} ===
In {{revision|4.0-613}} and upwards, using Aeon's strongest Charge Attack turns the screen completely white for the entire duration of the attack, as opposed to just during the animation. This makes his attack completely unusable. Fixed as of {{revision|4.0-8143}}.


== Configuration ==
== Configuration ==