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Progress Continues
We've already had 21455 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
(Remove file links, they were outdated anyway...) |
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== Config == | == Config == | ||
* '''Enable Dual Core''' - Provides a significant speedup on modern systems. Recommended. | * '''Enable Dual Core''' - Provides a significant speedup on modern systems. Recommended. | ||
* '''Enable Idle Skipping''' - A free speedup 99% of the time. Recommended. | * '''Enable Idle Skipping''' - A free speedup 99% of the time. Recommended. | ||
* '''CPU Emulator Engine''' - JIT Recompiler is the fastest and most stable of the CPU emulator engines. | * '''CPU Emulator Engine''' - JIT Recompiler is the fastest and most stable of the CPU emulator engines. | ||
== Graphics == | == Graphics == | ||
* '''Backend''' - Which graphics backend is the fastest generally varies depending on the game that you are playing. Experiment to find what works for you. Note: OpenGL is the only backend available on Linux and Mac OSX. | * '''Backend''' - Which graphics backend is the fastest generally varies depending on the game that you are playing. Experiment to find what works for you. Note: OpenGL is the only backend available on Linux and Mac OSX. | ||
* '''Internal Resolution''' - "Auto - (Multiple of 640x528)" is recommended. If emulation suffers from slowdowns when going to fullscreen, change it to "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. | * '''Internal Resolution''' - "Auto - (Multiple of 640x528)" is recommended. If emulation suffers from slowdowns when going to fullscreen, change it to "1x Native (640x528)", and go up from there until you can find the highest setting without slowdown. | ||
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* '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures. | * '''Fast Depth Calculation''' - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures. | ||
* '''Bounding Box Calculation''' - Don't emulate bounding box calculation, which is only required for a limited set of games (i.e. Paper Mario). | * '''Bounding Box Calculation''' - Don't emulate bounding box calculation, which is only required for a limited set of games (i.e. Paper Mario). | ||
== DSP == | == DSP == | ||
* '''DSP Emulator Engine''' - DSP HLE is the fastest DSP Emulator Engine. It is very reliable, but [https://code.google.com/p/dolphin-emu/issues/list?q=label:Component-DSPHLE some games] still have some problems with it. Use [[DSP LLE]] if DSP HLE is not working properly. See [[DSP LLE]] for more details. | * '''DSP Emulator Engine''' - DSP HLE is the fastest DSP Emulator Engine. It is very reliable, but [https://code.google.com/p/dolphin-emu/issues/list?q=label:Component-DSPHLE some games] still have some problems with it. Use [[DSP LLE]] if DSP HLE is not working properly. See [[DSP LLE]] for more details. | ||
* '''DSPLLE on Separate Thread''' - For systems with three or more CPU cores, this option can give a nice performance boost to DSP LLE. However, it can cause freezes in [[:Category:Zelda ucode games|Zelda ucode games]]. Use carefully. | * '''DSPLLE on Separate Thread''' - For systems with three or more CPU cores, this option can give a nice performance boost to DSP LLE. However, it can cause freezes in [[:Category:Zelda ucode games|Zelda ucode games]]. Use carefully. | ||
**Notice: this option was broken between {{revision|4.0-296}} and {{revision|4.0-1413}}. | **Notice: this option was broken between {{revision|4.0-296}} and {{revision|4.0-1413}}. | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |